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do you know what you just saved against?
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<blockquote data-quote="Arkhandus" data-source="post: 1884830" data-attributes="member: 13966"><p>By the core rules, in the Magic chapter of the PH, a successful saving throw against a charm or compulsion effect results in the subject realizing that something just tried to control their mind; they just had a contest of wills, and won, though they do not know what specifically was just used against them. If they failed their save, they don't realize they're being controlled until the effect ends, except for domination; Dominate Person and the like is obvious to the affected character, whereas charm effects are more subtle to the subject.</p><p> </p><p>Remember that when a character interacts with or observes someone who's charmed or dominated, that character can attempt a Sense Motive check to notice the mind control (someone under mind control doesn't behave exactly normal, even though they may behave similarly to normal). This is in the Sense Motive description, and IIRC the DC is something like 20 or so to notice that someone is under such mental influence. Also remember that Charm Person, Charm Monster, et al, give the victim a bonus on their saving throw if they're in battle or something (check the spell descriptions).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1884830, member: 13966"] By the core rules, in the Magic chapter of the PH, a successful saving throw against a charm or compulsion effect results in the subject realizing that something just tried to control their mind; they just had a contest of wills, and won, though they do not know what specifically was just used against them. If they failed their save, they don't realize they're being controlled until the effect ends, except for domination; Dominate Person and the like is obvious to the affected character, whereas charm effects are more subtle to the subject. Remember that when a character interacts with or observes someone who's charmed or dominated, that character can attempt a Sense Motive check to notice the mind control (someone under mind control doesn't behave exactly normal, even though they may behave similarly to normal). This is in the Sense Motive description, and IIRC the DC is something like 20 or so to notice that someone is under such mental influence. Also remember that Charm Person, Charm Monster, et al, give the victim a bonus on their saving throw if they're in battle or something (check the spell descriptions). [/QUOTE]
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