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Do you know you're a bad GM?
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<blockquote data-quote="Henry" data-source="post: 4510573" data-attributes="member: 158"><p>It's a good question; recognizing your own strengths and weaknesses can be difficult; I know I don't always succeed at doing that very thing, and acting on it.</p><p></p><p>As a DM I believe I run more successful "convention style" games than I do the long, in-depth in-character games; I'm not a good voice mimic, I have to work to build really Byzantine plots, and I immerse myself in my campaign world somewhat, but not to the extent that some other DM's I've seen can do it.</p><p></p><p>On the other hand, I've seen some DMs who would probably run really good multi-hour home games, but aren't as good running convention style games. Some might try character generation at the table, meaning two hours of game time of a four-hour session is spent learning character gen instead of game play. Some might come up with really in-depth plots that would be appreciated in a home game, but but not so much at a convention table where you only have a few hours to get into a game. </p><p></p><p>Regardless of play style, I've seen some GMs that want to run their type of game only, Hell or high water, regardless of what kind of "fix" each player came to the table for in the first place. Learning what your player enjoys out of a session, and finding how to provide (at the least) a little bit of it during the session, is the hallmark of being a good GM. I've rarely seen a butt-kicker say a session was bad that had one good fight in it; I've rarely seen a power-acquiring type of player who got some kind of money or prestige for his PC during play to call it a bad day; and I've rarely seen a heavy roleplay type gamer to get to charm his way or interact significantly with a major NPC and call it a waste of time. Not to say it can't happen; but the DM who can read his players and figure out what they came to the table for is the one everyone keeps calling "a good GM."</p><p></p><p>If I can't learn something from one of my GMs, even if it's a negative lesson, then I'm doing it wrong.</p></blockquote><p></p>
[QUOTE="Henry, post: 4510573, member: 158"] It's a good question; recognizing your own strengths and weaknesses can be difficult; I know I don't always succeed at doing that very thing, and acting on it. As a DM I believe I run more successful "convention style" games than I do the long, in-depth in-character games; I'm not a good voice mimic, I have to work to build really Byzantine plots, and I immerse myself in my campaign world somewhat, but not to the extent that some other DM's I've seen can do it. On the other hand, I've seen some DMs who would probably run really good multi-hour home games, but aren't as good running convention style games. Some might try character generation at the table, meaning two hours of game time of a four-hour session is spent learning character gen instead of game play. Some might come up with really in-depth plots that would be appreciated in a home game, but but not so much at a convention table where you only have a few hours to get into a game. Regardless of play style, I've seen some GMs that want to run their type of game only, Hell or high water, regardless of what kind of "fix" each player came to the table for in the first place. Learning what your player enjoys out of a session, and finding how to provide (at the least) a little bit of it during the session, is the hallmark of being a good GM. I've rarely seen a butt-kicker say a session was bad that had one good fight in it; I've rarely seen a power-acquiring type of player who got some kind of money or prestige for his PC during play to call it a bad day; and I've rarely seen a heavy roleplay type gamer to get to charm his way or interact significantly with a major NPC and call it a waste of time. Not to say it can't happen; but the DM who can read his players and figure out what they came to the table for is the one everyone keeps calling "a good GM." If I can't learn something from one of my GMs, even if it's a negative lesson, then I'm doing it wrong. [/QUOTE]
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