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Do you know you're a bad GM?
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<blockquote data-quote="Calico_Jack73" data-source="post: 4510670" data-attributes="member: 14403"><p>Let me think...</p><p></p><p>My worst attributes as a DM:</p><p><strong>Control </strong>- In another life I played/ran Storytelling games and developed a taste for in depth character background and development. As a DM I have a habit of insisting the same from my players. I have recently come to realise that not all players are interested in that level of detail. In trying to draw a "deep" character out of a player I can end up taking control of the PC's background. When that happens it kinda begins to cease being the Player's character and becomes one of my NPCs.</p><p></p><p><strong>Fickle</strong> - I can get bored with a game REAL quick. I'm always thinking down the road about games that I'd like to play/run. Sometimes I get so excited about playing a new game that it detracts from my enjoyment of the current game. If I am running a game I'll sometimes want to ditch the one I am currently running and start up the new one. If I am playing I'll pitch the new game to my group and if they aren't receptive I'll start looking for a group that is interested in the game I want to play. This is probably my #1 worst flaw and I have to brace myself against it at times to force myself to carry a game to conclusion.</p><p></p><p>My Good Point:</p><p><strong>Involvement</strong> - I have in the past been able to get players to reach new levels of roleplaying. Something as simple as asking them to stand while roleplaying (I also stand and take the part of whatever NPC they are interacting with) works wonders. The dice and character sheets kinda fall by the wayside and that is when I really feel like I am in "The Zone". I have gotten the best feedback from my players when I can get them to that level of involvement.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 4510670, member: 14403"] Let me think... My worst attributes as a DM: [B]Control [/B]- In another life I played/ran Storytelling games and developed a taste for in depth character background and development. As a DM I have a habit of insisting the same from my players. I have recently come to realise that not all players are interested in that level of detail. In trying to draw a "deep" character out of a player I can end up taking control of the PC's background. When that happens it kinda begins to cease being the Player's character and becomes one of my NPCs. [B]Fickle[/B] - I can get bored with a game REAL quick. I'm always thinking down the road about games that I'd like to play/run. Sometimes I get so excited about playing a new game that it detracts from my enjoyment of the current game. If I am running a game I'll sometimes want to ditch the one I am currently running and start up the new one. If I am playing I'll pitch the new game to my group and if they aren't receptive I'll start looking for a group that is interested in the game I want to play. This is probably my #1 worst flaw and I have to brace myself against it at times to force myself to carry a game to conclusion. My Good Point: [B]Involvement[/B] - I have in the past been able to get players to reach new levels of roleplaying. Something as simple as asking them to stand while roleplaying (I also stand and take the part of whatever NPC they are interacting with) works wonders. The dice and character sheets kinda fall by the wayside and that is when I really feel like I am in "The Zone". I have gotten the best feedback from my players when I can get them to that level of involvement. [/QUOTE]
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