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Do you know you're a bad GM?
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<blockquote data-quote="DeusExMachina" data-source="post: 4510937" data-attributes="member: 61405"><p>I have my bad points as a DM certainly. I try to railroad the party too much sometimes a little too obviously and they resent feeling forced that way. I'm horrible with giving people equal time when there is a party split, because I always go with the stuff I expected them to do first and do the players that split off later and faster...</p><p></p><p>On the other hand I'm good with gaming systems, usually can get a good handle on what constitutes an exciting or tense encounter, can do fairly decent NPC's I think and I'm pretty good thinking of some interesting plots to spring on the players...</p><p></p><p>I usually try to work on my problems by preparing for them. Try to work more options into the campaign so it doesn't always go one way and stuff. It's the first thing that gets sacrificed if I don't have much time to prepare though...</p></blockquote><p></p>
[QUOTE="DeusExMachina, post: 4510937, member: 61405"] I have my bad points as a DM certainly. I try to railroad the party too much sometimes a little too obviously and they resent feeling forced that way. I'm horrible with giving people equal time when there is a party split, because I always go with the stuff I expected them to do first and do the players that split off later and faster... On the other hand I'm good with gaming systems, usually can get a good handle on what constitutes an exciting or tense encounter, can do fairly decent NPC's I think and I'm pretty good thinking of some interesting plots to spring on the players... I usually try to work on my problems by preparing for them. Try to work more options into the campaign so it doesn't always go one way and stuff. It's the first thing that gets sacrificed if I don't have much time to prepare though... [/QUOTE]
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