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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you let magic bow and magic ammo stack?
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<blockquote data-quote="Infiniti2000" data-source="post: 3923346" data-attributes="member: 31734"><p>I don't think I was clear. The relative difference I mentioned is this. To upgrade your +1 longsword to +2, you have to pay 6,000 gp (the price difference). To upgrade your +1 bow to +2, you have to pay either 6,000 gp to upgrade the bow OR 2,000 gp for a limited upgrade (50 arrows).</p><p></p><p>I have a character concept currently in play that your house rule would affect, for no good reason. He uses <em>launch bolt</em> and not a crossbow to fire crossbow bolts and although he is not high enough level yet, he plans to learn and use GMW. My point in the rebuttal is that your fix is not ideal.</p><p></p><p> That's a fine objective, but certainly there are other options. For one thing, a +1 arrow with +9 additional non-enhancement bonuses on it is definitely a power magical arrow. Alternatively, create arrows with other types of bonuses that stack with enhancement bonuses. That would effectively differentiate GMW without otherwise affecting it. If you also use the houserule that an enhancement bonus is not even needed for other magic to be placed on the arrow, then that would be right up your alley (although I don't personally recommend such a rule, it might be okay in this case, just for ammunition). I'm sure there are other options where "powerful magical arrows" do not strictly mean "+5 enhancement bonus that stacks with a bow's +5 enhancement bonus."</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3923346, member: 31734"] I don't think I was clear. The relative difference I mentioned is this. To upgrade your +1 longsword to +2, you have to pay 6,000 gp (the price difference). To upgrade your +1 bow to +2, you have to pay either 6,000 gp to upgrade the bow OR 2,000 gp for a limited upgrade (50 arrows). I have a character concept currently in play that your house rule would affect, for no good reason. He uses [I]launch bolt[/I] and not a crossbow to fire crossbow bolts and although he is not high enough level yet, he plans to learn and use GMW. My point in the rebuttal is that your fix is not ideal. That's a fine objective, but certainly there are other options. For one thing, a +1 arrow with +9 additional non-enhancement bonuses on it is definitely a power magical arrow. Alternatively, create arrows with other types of bonuses that stack with enhancement bonuses. That would effectively differentiate GMW without otherwise affecting it. If you also use the houserule that an enhancement bonus is not even needed for other magic to be placed on the arrow, then that would be right up your alley (although I don't personally recommend such a rule, it might be okay in this case, just for ammunition). I'm sure there are other options where "powerful magical arrows" do not strictly mean "+5 enhancement bonus that stacks with a bow's +5 enhancement bonus." [/QUOTE]
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Do you let magic bow and magic ammo stack?
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