Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint_L" data-source="post: 9045992" data-attributes="member: 7035894"><p>This is kind of an interesting topic. Breaking things goes way back in the history of D&D, because it turns out to be something that players want to do <em>all the time</em>. I recall that one of my main annoyances with early computer RPGs was how limited you were in being able to solve problems by breaking stuff. As others mentioned, the original game had rules for breaking stuff, and some of these (e.g. "bending bars") were significant enough to have their own specific tables.</p><p></p><p>I think 5e's Difficulty Check system does a good job in handling the issue, though as always it does place an onus on the DM being able to make a reasonable call. The other method 5e uses is to basically treat an object like an inert creature, giving it HP, AC and resistances. The latter is more important in combat, or elsewhere if players might be trying to break something under a time constraint. A classic example would be breaking a ship during a nautical encounter (just had to deal with such a scenario a few weeks ago). Again, though there is limited guidance in the rules (e.g. ship stats in <em>Ghosts of Saltmarsh</em>), a lot is left to DM discretion (the mantra of 5e).</p><p></p><p>One thing I maybe handle differently than others is that I will straight up tell players when something is almost certainly unbreakable by the method they are suggesting, rather than let them experiment (unless the latter is <em>hilarious</em>). This is because I figure that some things should be kind of obvious, and if it isn't, I probably have not described the situation sufficiently. So if a player wanted to try to break an anvil with their plain old sword, I would just tell them, "It's an anvil. Looking at it, it is obviously going to break your sword before your sword breaks it." Then they can do what they want.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9045992, member: 7035894"] This is kind of an interesting topic. Breaking things goes way back in the history of D&D, because it turns out to be something that players want to do [I]all the time[/I]. I recall that one of my main annoyances with early computer RPGs was how limited you were in being able to solve problems by breaking stuff. As others mentioned, the original game had rules for breaking stuff, and some of these (e.g. "bending bars") were significant enough to have their own specific tables. I think 5e's Difficulty Check system does a good job in handling the issue, though as always it does place an onus on the DM being able to make a reasonable call. The other method 5e uses is to basically treat an object like an inert creature, giving it HP, AC and resistances. The latter is more important in combat, or elsewhere if players might be trying to break something under a time constraint. A classic example would be breaking a ship during a nautical encounter (just had to deal with such a scenario a few weeks ago). Again, though there is limited guidance in the rules (e.g. ship stats in [I]Ghosts of Saltmarsh[/I]), a lot is left to DM discretion (the mantra of 5e). One thing I maybe handle differently than others is that I will straight up tell players when something is almost certainly unbreakable by the method they are suggesting, rather than let them experiment (unless the latter is [I]hilarious[/I]). This is because I figure that some things should be kind of obvious, and if it isn't, I probably have not described the situation sufficiently. So if a player wanted to try to break an anvil with their plain old sword, I would just tell them, "It's an anvil. Looking at it, it is obviously going to break your sword before your sword breaks it." Then they can do what they want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
Top