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General Tabletop Discussion
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Do you let PC's just *break* objects?
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<blockquote data-quote="Asisreo" data-source="post: 9046884" data-attributes="member: 7019027"><p>I don't think you're wrong. My style is pretty much adjusted for my main group. They think its pretty fun to "mess with my plans" so having me know what they're up to can reduce that fun for them. </p><p></p><p>In reality, I don't mind them going off "the railroad" since I only really sell the illusion that I expected them to do something or be somewhere. In truth, I make characters and settings, but I don't make stories, so what happens is almost always a surprise for me as much for them. </p><p></p><p>Giving them stats grant them the illusion that I knew they were going to attempt something and giving them "impossible" DCs are often met as a challenge. There's been many times where they go back to a challenge to overcome it not because they need to, but to just feel like they "broke the bounds."</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9046884, member: 7019027"] I don't think you're wrong. My style is pretty much adjusted for my main group. They think its pretty fun to "mess with my plans" so having me know what they're up to can reduce that fun for them. In reality, I don't mind them going off "the railroad" since I only really sell the illusion that I expected them to do something or be somewhere. In truth, I make characters and settings, but I don't make stories, so what happens is almost always a surprise for me as much for them. Giving them stats grant them the illusion that I knew they were going to attempt something and giving them "impossible" DCs are often met as a challenge. There's been many times where they go back to a challenge to overcome it not because they need to, but to just feel like they "broke the bounds." [/QUOTE]
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Do you let PC's just *break* objects?
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