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Do you let PC's just *break* objects?
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<blockquote data-quote="Charlaquin" data-source="post: 9047284" data-attributes="member: 6779196"><p>First of all, yes, obviously the goal is to smash the vase, what’s not clear in the action declaration “I smash the vase” is the approach. But whatever, you’re comfortable with assuming the approach unless you have a specific reason to ask for further clarification, and that’s fine. It’s not how I do it, but I don’t begrudge you the way you choose to run the game, it’s weird that you’re getting hung up on the way I do.</p><p></p><p>Moreover, smashing a vase was <em>not</em> the example I was discussing with [USER=7019027]@Asisreo[/USER]. They specifically gave the example of a player saying they try to destroy a warship in one punch - which personally, I would consider a perfectly clear action declaration: the goal is to destroy the warship and the approach is to punch it once. Which to me seems like it would not have any chance of success and therefore would fail without a roll, but Asisero responded, and I quote:</p><p></p><p>So clearly in the example, they consider the goal of the action at least potentially unclear. And furthermore, they said,</p><p></p><p>Which is exactly why I recommend setting the expectation that action declarations include both a goal and an approach, to avoid these kinds of miscommunications.</p><p></p><p>Now, if you don’t like doing that, fine. Run your games however you like, it’s none of my business. But since the OP of this thread was specifically asking about situations where action declarations can be unclear, I advised them as to how I recommend dealing with such situations.</p><p></p><p>Ok.</p><p></p><p>Here’s one, straight from the OP.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9047284, member: 6779196"] First of all, yes, obviously the goal is to smash the vase, what’s not clear in the action declaration “I smash the vase” is the approach. But whatever, you’re comfortable with assuming the approach unless you have a specific reason to ask for further clarification, and that’s fine. It’s not how I do it, but I don’t begrudge you the way you choose to run the game, it’s weird that you’re getting hung up on the way I do. Moreover, smashing a vase was [I]not[/I] the example I was discussing with [USER=7019027]@Asisreo[/USER]. They specifically gave the example of a player saying they try to destroy a warship in one punch - which personally, I would consider a perfectly clear action declaration: the goal is to destroy the warship and the approach is to punch it once. Which to me seems like it would not have any chance of success and therefore would fail without a roll, but Asisero responded, and I quote: So clearly in the example, they consider the goal of the action at least potentially unclear. And furthermore, they said, Which is exactly why I recommend setting the expectation that action declarations include both a goal and an approach, to avoid these kinds of miscommunications. Now, if you don’t like doing that, fine. Run your games however you like, it’s none of my business. But since the OP of this thread was specifically asking about situations where action declarations can be unclear, I advised them as to how I recommend dealing with such situations. Ok. Here’s one, straight from the OP. [/QUOTE]
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Do you let PC's just *break* objects?
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