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General Tabletop Discussion
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Do you let PC's just *break* objects?
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<blockquote data-quote="Clint_L" data-source="post: 9048543" data-attributes="member: 7035894"><p>I find this very confusing. How hard is it to try to act in character? This is supposed to be a cooperative game, after all, where we are working together to create a shared fiction. </p><p></p><p>I don't set out to "test" my players, and find it insulting that your response to folks disagreeing with your advice is to question our motives, like you of course have the answers and therefore anyone who rejects your Truth must be up to no good. The fact that you "can't think of any other reason why" folks aren't doing what you tell them doesn't prove their perniciousness, it speaks to your failure to look at the issue from another point of view, or to consider that other perspectives might also be valid.</p><p></p><p>For instance, having the party encounter a troll is not a test of metagaming. What an absurd idea, that I am so concerned with metagaming that I spend my time creating devious story hooks intended to trick my players. It is my <em>assumption</em> that we don't metagame, and so I can use staple D&D creatures without the players taking advantage of knowledge from outside of their character's experience. I make it clear at session 0 that I don't like metagaming, and my regular players and I are pretty copacetic on this point - we like immersing ourselves in the fiction of the story.</p><p></p><p>If folks are chill with metagaming, then more power to them. There are different ways to play the game, and I don't care if another group enjoys metagaming right up to having every player pull out their monster manual or adventure book whenever they feel like it. It's a gradient, and and whatever works at your table, bless. But those of us who want it minimized in our games aren't having badwrongfun, and we aren't trying to test or trap our players.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9048543, member: 7035894"] I find this very confusing. How hard is it to try to act in character? This is supposed to be a cooperative game, after all, where we are working together to create a shared fiction. I don't set out to "test" my players, and find it insulting that your response to folks disagreeing with your advice is to question our motives, like you of course have the answers and therefore anyone who rejects your Truth must be up to no good. The fact that you "can't think of any other reason why" folks aren't doing what you tell them doesn't prove their perniciousness, it speaks to your failure to look at the issue from another point of view, or to consider that other perspectives might also be valid. For instance, having the party encounter a troll is not a test of metagaming. What an absurd idea, that I am so concerned with metagaming that I spend my time creating devious story hooks intended to trick my players. It is my [I]assumption[/I] that we don't metagame, and so I can use staple D&D creatures without the players taking advantage of knowledge from outside of their character's experience. I make it clear at session 0 that I don't like metagaming, and my regular players and I are pretty copacetic on this point - we like immersing ourselves in the fiction of the story. If folks are chill with metagaming, then more power to them. There are different ways to play the game, and I don't care if another group enjoys metagaming right up to having every player pull out their monster manual or adventure book whenever they feel like it. It's a gradient, and and whatever works at your table, bless. But those of us who want it minimized in our games aren't having badwrongfun, and we aren't trying to test or trap our players. [/QUOTE]
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Do you let PC's just *break* objects?
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