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Do you let PC's just *break* objects?
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<blockquote data-quote="iserith" data-source="post: 9048558" data-attributes="member: 97077"><p>To be clear, I don't dictate anything to my players or to "the rest of the community." Making observations and sharing experiences is not dictating anything about how you or anyone else must play. I would ask that be the last time we have to address that here.</p><p></p><p>Grog Strongjaw's player can also engage in active or descriptive roleplaying to communicate intent, so there's no less opportunity for characterization here than with sticking to "I smash the vase" and not committing to <em>how.</em> As for vague or uncommited actions like that, you can be as cool with that as you want, but the point remains that the approach is fraught with potential problems which were laid out upthread. My approach avoids those situations. Do with that observation what you will. I expect it will be nothing, as my experience with folks who say they value "immersion" and are against "metagaming" are also the ones who do the most to break immersion and incentivize "metagaming" by way of their approach to the game. This doesn't seem like a great way to achieve one's goals to me, but have at it if that's what you prefer.</p></blockquote><p></p>
[QUOTE="iserith, post: 9048558, member: 97077"] To be clear, I don't dictate anything to my players or to "the rest of the community." Making observations and sharing experiences is not dictating anything about how you or anyone else must play. I would ask that be the last time we have to address that here. Grog Strongjaw's player can also engage in active or descriptive roleplaying to communicate intent, so there's no less opportunity for characterization here than with sticking to "I smash the vase" and not committing to [I]how.[/I] As for vague or uncommited actions like that, you can be as cool with that as you want, but the point remains that the approach is fraught with potential problems which were laid out upthread. My approach avoids those situations. Do with that observation what you will. I expect it will be nothing, as my experience with folks who say they value "immersion" and are against "metagaming" are also the ones who do the most to break immersion and incentivize "metagaming" by way of their approach to the game. This doesn't seem like a great way to achieve one's goals to me, but have at it if that's what you prefer. [/QUOTE]
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Do you let PC's just *break* objects?
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