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General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
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<blockquote data-quote="iserith" data-source="post: 9048565" data-attributes="member: 97077"><p>But see, the troll <em>is </em>a test in my view and it can lead to breaking "immersion." You could choose instead to not use trolls or you could alter the way trolls work (e.g. fire doesn't stop their regeneration on the trolls of the Fire Caves of Argh, who are tainted with devil's blood), and let it be known you do change up lore and stats from time to time, so that "metagaming" is disincentized. The players' knowledge in this situation is, in effect, aligned with the character's knowledge - neither of them can be certain, without taking action, that this troll in front of them is like the troll they fought the last time (or in another adventure or campaign). Immersion is maintained.</p><p></p><p>Compare that with what many groups do which is break away from immersive descriptions of the environment and the players describing their actions into immersion-breaking player sidebar questions with the DM about what the character does or doesn't know, so that the player can work out which action declarations are likely to be valid in the eyes of the DM. Then once that is resolved, the player has to "metagame" to make the appropriate choices that align with the DM's understanding on the character's knowledge (e.g. you can't use fire or acid here because you don't know that works) rather than freely act however they think the character might in the face of the threat. So perhaps you can see what I mean when I say that the people who care about this matter the most also seem to do the most to get in their own way, as well as rebuke suggestions that may help them achieve their goals more easily. And again, that's fine - do what you want. I'm making an observation about it, not telling anyone how they must play.</p></blockquote><p></p>
[QUOTE="iserith, post: 9048565, member: 97077"] But see, the troll [I]is [/I]a test in my view and it can lead to breaking "immersion." You could choose instead to not use trolls or you could alter the way trolls work (e.g. fire doesn't stop their regeneration on the trolls of the Fire Caves of Argh, who are tainted with devil's blood), and let it be known you do change up lore and stats from time to time, so that "metagaming" is disincentized. The players' knowledge in this situation is, in effect, aligned with the character's knowledge - neither of them can be certain, without taking action, that this troll in front of them is like the troll they fought the last time (or in another adventure or campaign). Immersion is maintained. Compare that with what many groups do which is break away from immersive descriptions of the environment and the players describing their actions into immersion-breaking player sidebar questions with the DM about what the character does or doesn't know, so that the player can work out which action declarations are likely to be valid in the eyes of the DM. Then once that is resolved, the player has to "metagame" to make the appropriate choices that align with the DM's understanding on the character's knowledge (e.g. you can't use fire or acid here because you don't know that works) rather than freely act however they think the character might in the face of the threat. So perhaps you can see what I mean when I say that the people who care about this matter the most also seem to do the most to get in their own way, as well as rebuke suggestions that may help them achieve their goals more easily. And again, that's fine - do what you want. I'm making an observation about it, not telling anyone how they must play. [/QUOTE]
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