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Do you let PC's just *break* objects?
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<blockquote data-quote="iserith" data-source="post: 9048815" data-attributes="member: 97077"><p>I don't think trust has anything to do with this, nor do I impose "rigid codes of conduct" on anyone. Unless you think "Be reasonably clear with your action declaration so we can all understand what you're trying to do" is rigid. I don't think it is, and have shown by way of example how that can be accomplished with as few as 4 additional words. Certainly it's not more rigid than "Don't 'metagame' despite the fact I'm creating all these opportunities and incentives for you to 'metagame.'" That strikes me as not only more rigid, given that the player can't have their character act as they please (or risk violating the table's policy on "metagaming"), but also incoherent as an approach to the desired goal.</p><p></p><p>Someday I hope someone will explain to me how creating said opportunities in any way supports the goal of reducing or eliminating "metagaming" or maintaining "immersion" at their table. Until then, I'm inclined to believe that it's not really about that at all. It's about something else, and a test of the player seems like a possibility to me.</p></blockquote><p></p>
[QUOTE="iserith, post: 9048815, member: 97077"] I don't think trust has anything to do with this, nor do I impose "rigid codes of conduct" on anyone. Unless you think "Be reasonably clear with your action declaration so we can all understand what you're trying to do" is rigid. I don't think it is, and have shown by way of example how that can be accomplished with as few as 4 additional words. Certainly it's not more rigid than "Don't 'metagame' despite the fact I'm creating all these opportunities and incentives for you to 'metagame.'" That strikes me as not only more rigid, given that the player can't have their character act as they please (or risk violating the table's policy on "metagaming"), but also incoherent as an approach to the desired goal. Someday I hope someone will explain to me how creating said opportunities in any way supports the goal of reducing or eliminating "metagaming" or maintaining "immersion" at their table. Until then, I'm inclined to believe that it's not really about that at all. It's about something else, and a test of the player seems like a possibility to me. [/QUOTE]
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