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Do you let PC's just *break* objects?
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<blockquote data-quote="Lanefan" data-source="post: 9049017" data-attributes="member: 29398"><p>When any action is given only in general ("I smash the vase" "I attack the Orc" "I sneak past the guard") someone or something has to fill in whatever specifics are required, if any. That filler-in can be any one or combination of the player, the DM, or previously established fiction.</p><p></p><p>Usually the player has first opportunity to fill the details in simply by providing at least some of them as part of the action declaration - "I smash the vase with my bare hands" "I attack the Orc with my Mace of Charming" "I use my flight ring to sneak past the guard" - and that takes precedence over anyhting else.</p><p></p><p>But if the player declines this opportunity by not providing details then IMO it's left to either or both of a) previously established fiction (e.g. the Orc-attacker was already using the Mace in an ongoing battle) or b) the DM to fill those details in, particularly when they're fairly clear. When it's open-ended enough to not be clear (as in the sneak-past-the-guard example, where there's all kinds of equally-viable means to success), only then does interrupting the flow by circling back to the player with "How?" make sense.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9049017, member: 29398"] When any action is given only in general ("I smash the vase" "I attack the Orc" "I sneak past the guard") someone or something has to fill in whatever specifics are required, if any. That filler-in can be any one or combination of the player, the DM, or previously established fiction. Usually the player has first opportunity to fill the details in simply by providing at least some of them as part of the action declaration - "I smash the vase with my bare hands" "I attack the Orc with my Mace of Charming" "I use my flight ring to sneak past the guard" - and that takes precedence over anyhting else. But if the player declines this opportunity by not providing details then IMO it's left to either or both of a) previously established fiction (e.g. the Orc-attacker was already using the Mace in an ongoing battle) or b) the DM to fill those details in, particularly when they're fairly clear. When it's open-ended enough to not be clear (as in the sneak-past-the-guard example, where there's all kinds of equally-viable means to success), only then does interrupting the flow by circling back to the player with "How?" make sense. [/QUOTE]
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Do you let PC's just *break* objects?
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