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Do you let PC's just *break* objects?
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<blockquote data-quote="iserith" data-source="post: 9049041" data-attributes="member: 97077"><p>Why is it okay for the DM to say what the character does? That's the player's role in the game, not the DM's. You good with the player doing things that are in the DM's role?</p><p></p><p>As well, I believe it was you who said that asking "How?" means that the player may now have reason to believe something is up and change their actions accordingly. So that doesn't seem like a great solution, given your stated preferences. </p><p></p><p>An approach that <em>does </em>remove the DM from establishing what the character does and the need to ask clarifying questions is setting the expectation of players that they describe their goal and approach up front so you can then, as DM, adjudicate without having to do those things. What downsides do you see here?</p></blockquote><p></p>
[QUOTE="iserith, post: 9049041, member: 97077"] Why is it okay for the DM to say what the character does? That's the player's role in the game, not the DM's. You good with the player doing things that are in the DM's role? As well, I believe it was you who said that asking "How?" means that the player may now have reason to believe something is up and change their actions accordingly. So that doesn't seem like a great solution, given your stated preferences. An approach that [I]does [/I]remove the DM from establishing what the character does and the need to ask clarifying questions is setting the expectation of players that they describe their goal and approach up front so you can then, as DM, adjudicate without having to do those things. What downsides do you see here? [/QUOTE]
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Do you let PC's just *break* objects?
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