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Do you let PC's just *break* objects?
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<blockquote data-quote="Oofta" data-source="post: 9049948" data-attributes="member: 6801845"><p>Because I treat my players with respect and expect them to adhere to the rules we've set down at the table as part of the social contract? Because goal and approach feels artificial and unnecessary to me? Because I want people to be comfortable playing the game and because the vast majority of times the briefest action declaration necessary keeps the game flowing?</p><p></p><p>But I'll ask for what feels like about the zillionth time: why do you think "I smash the vase" is not adequate? Can you give an actual example of something you feel could come up in your game that would be equivalent that it would matter? </p><p></p><p>We can lob the same philosophical platitudes back and forth all day. But all you've said about "I smash the vase" is that it's not specific enough for you without explaining why or provided any example at all of when it would not be.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9049948, member: 6801845"] Because I treat my players with respect and expect them to adhere to the rules we've set down at the table as part of the social contract? Because goal and approach feels artificial and unnecessary to me? Because I want people to be comfortable playing the game and because the vast majority of times the briefest action declaration necessary keeps the game flowing? But I'll ask for what feels like about the zillionth time: why do you think "I smash the vase" is not adequate? Can you give an actual example of something you feel could come up in your game that would be equivalent that it would matter? We can lob the same philosophical platitudes back and forth all day. But all you've said about "I smash the vase" is that it's not specific enough for you without explaining why or provided any example at all of when it would not be. [/QUOTE]
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Do you let PC's just *break* objects?
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