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Do you let PC's just *break* objects?
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<blockquote data-quote="Charlaquin" data-source="post: 9050027" data-attributes="member: 6779196"><p>But, as per the actual example the OP gave way back in the first few pages. it only <em>seems</em> like it’s an impossible task because the player neglected to mention that they’re using a magic item that actually does make it possible.</p><p></p><p>My point exactly.</p><p></p><p>The whole point of this technique is that I need to know both what a player wants to achieve and how to know whether or not it’s possible to achieve by the specified means (and if so, is there risk involved in the attempt, and how difficult?)</p><p></p><p>But there <em>may be</em> extenuating circumstances, and if that’s the case, I don’t want to give that fact away by asking for more details than I normally would. If those details are always expected, I don’t even have to ask. Also, the fictional action will be far clearer and more explicit instead of all existing in a hazy void of abstraction, without me having to narrate what the PC is doing (which again, is a hard no for me.)</p><p></p><p>But if the chicken had a carpet of flying, it would be relevant to know whether they walked or used the carpet of flying. Especially if there happened to be a pit trap in the road.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9050027, member: 6779196"] But, as per the actual example the OP gave way back in the first few pages. it only [I]seems[/I] like it’s an impossible task because the player neglected to mention that they’re using a magic item that actually does make it possible. My point exactly. The whole point of this technique is that I need to know both what a player wants to achieve and how to know whether or not it’s possible to achieve by the specified means (and if so, is there risk involved in the attempt, and how difficult?) But there [I]may be[/I] extenuating circumstances, and if that’s the case, I don’t want to give that fact away by asking for more details than I normally would. If those details are always expected, I don’t even have to ask. Also, the fictional action will be far clearer and more explicit instead of all existing in a hazy void of abstraction, without me having to narrate what the PC is doing (which again, is a hard no for me.) But if the chicken had a carpet of flying, it would be relevant to know whether they walked or used the carpet of flying. Especially if there happened to be a pit trap in the road. [/QUOTE]
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Do you let PC's just *break* objects?
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