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Do you let PC's just *break* objects?
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<blockquote data-quote="Charlaquin" data-source="post: 9050149" data-attributes="member: 6779196"><p>Right, so "It isn't necessary for me because I trust my players not to metagame." That makes that particular advantage of the technique not applicable to you - it's not applicable to me either, since I don't care about metagaming anyway. However, that alone isn't a reason <em>not</em> to use the technique. There are presumably reasons you prefer what you do - either advantages of your technique, disadvantages of mine, or both. That's what I was asking about your perspective on.</p><p></p><p>Maybe I missed it, but I don't recall you giving such reasons. But it looks like you're going on to list them again, so thanks for repeating yourself for my benefit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That makes sense. Much as being told by the DM what my character does is a "Big Bozo no-no" from me.</p><p></p><p>I'm not sure what tells you mean. Tells for what? I'm not like... trying to bluff my players...</p><p></p><p>The quality of the description is not the relevant point for me. An action that couldn't succeed in its goal will still fail even if described flawlessly. An action that couldn't fail to achieve its goal will still succeed even if described terribly. An action that could succeed or fail and has meaningful consequences will require a roll regardless of the quality of the description.</p><p></p><p>Right, but first we have to determine whether or not the outcome of the action is uncertain. That requires either knowing what the character is doing in the fiction, or abstracting that fictional action. For me, leaving it abstract isn't an option, and neither is establishing for the playe what their character does. So, for me, the only option is to ask the player to do the describing.</p><p></p><p>Probably.</p><p></p><p>Not at all. It's not about persuading me, it's about using the tools at your disposal to come up with a plan of action that would be likely to result in achieving your goals. That, to me, is what playing D&D is <em>all about</em></p><p></p><p>Agreed. Though, I'd probably word it as "I set the DC based on how well their approach aligns with the NPCs' goals and personality traits" rather than "the DC might be modified by the content of their speech."</p><p></p><p>Again, the point isn't to convince me, it's to come up with a strategy that minimizes or eliminates the risk of failure.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9050149, member: 6779196"] Right, so "It isn't necessary for me because I trust my players not to metagame." That makes that particular advantage of the technique not applicable to you - it's not applicable to me either, since I don't care about metagaming anyway. However, that alone isn't a reason [I]not[/I] to use the technique. There are presumably reasons you prefer what you do - either advantages of your technique, disadvantages of mine, or both. That's what I was asking about your perspective on. Maybe I missed it, but I don't recall you giving such reasons. But it looks like you're going on to list them again, so thanks for repeating yourself for my benefit :) That makes sense. Much as being told by the DM what my character does is a "Big Bozo no-no" from me. I'm not sure what tells you mean. Tells for what? I'm not like... trying to bluff my players... The quality of the description is not the relevant point for me. An action that couldn't succeed in its goal will still fail even if described flawlessly. An action that couldn't fail to achieve its goal will still succeed even if described terribly. An action that could succeed or fail and has meaningful consequences will require a roll regardless of the quality of the description. Right, but first we have to determine whether or not the outcome of the action is uncertain. That requires either knowing what the character is doing in the fiction, or abstracting that fictional action. For me, leaving it abstract isn't an option, and neither is establishing for the playe what their character does. So, for me, the only option is to ask the player to do the describing. Probably. Not at all. It's not about persuading me, it's about using the tools at your disposal to come up with a plan of action that would be likely to result in achieving your goals. That, to me, is what playing D&D is [I]all about[/I] Agreed. Though, I'd probably word it as "I set the DC based on how well their approach aligns with the NPCs' goals and personality traits" rather than "the DC might be modified by the content of their speech." Again, the point isn't to convince me, it's to come up with a strategy that minimizes or eliminates the risk of failure. [/QUOTE]
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