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Do you let PC's just *break* objects?
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<blockquote data-quote="Charlaquin" data-source="post: 9050155" data-attributes="member: 6779196"><p>To paraphrase the EGG-man himself, the player is making-believe he or she is the character, therefore whatever action the player decides the character takes is, by definition, in character.</p><p></p><p>Agreed, though probably not in the sense you were thinking. So what if the player has information the character wouldn't? Think of the proverbial troll, and assume for the sake of argument that the players' characters don't know about trolls and fire. Maybe because the DM decreed it to be the case, or maybe they all decided it for themselves, it doesn't matter for the purpose of this point. The character could still decide to attack it with fire, for any number of reasons that have nothing to do with knowing that it's weak to fire. Therefore, in my view, they should be allowed to do so. This example can be extrapolated to any action. Just because the player has access to information the character might not have, they should not, in my view, be forbidden from taking actions that said information might lead them to consider optimal; the character should still be able to decide to take that action for other reasons.</p><p></p><p>I mean, I wouldn't do that because I just don't think it would be very fun for the players. It doesn't have to be about metagaming.</p><p></p><p>If we're creating the story together, we have the power to make it a story whose logic that action does fit.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9050155, member: 6779196"] To paraphrase the EGG-man himself, the player is making-believe he or she is the character, therefore whatever action the player decides the character takes is, by definition, in character. Agreed, though probably not in the sense you were thinking. So what if the player has information the character wouldn't? Think of the proverbial troll, and assume for the sake of argument that the players' characters don't know about trolls and fire. Maybe because the DM decreed it to be the case, or maybe they all decided it for themselves, it doesn't matter for the purpose of this point. The character could still decide to attack it with fire, for any number of reasons that have nothing to do with knowing that it's weak to fire. Therefore, in my view, they should be allowed to do so. This example can be extrapolated to any action. Just because the player has access to information the character might not have, they should not, in my view, be forbidden from taking actions that said information might lead them to consider optimal; the character should still be able to decide to take that action for other reasons. I mean, I wouldn't do that because I just don't think it would be very fun for the players. It doesn't have to be about metagaming. If we're creating the story together, we have the power to make it a story whose logic that action does fit. [/QUOTE]
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Do you let PC's just *break* objects?
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