Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9050301" data-attributes="member: 6801845"><p>I've never cared for "good description needed in order to even have a chance" or "good description = success". If I have someone at my table that's a locksmith in real life, I'm sure they could tell me exactly how to pick a lock in excruciating detail. I simply don't see why it would matter if Joe Locksmith is describing how they do it versus No Clue How a Lock Even Works Ned describes it. To me, it's all fluff.</p><p></p><p>I have no problem with fluff. It's part of the fun. But it will never change the outcome of anything in the game if I'm DM. This style is also nothing new, it's been something some people have done since the inception of the game. To me, it's not using any rules of the game hence if descriptions give you a free pass it's not playing the game. It's testing player skill at being convincing, not testing the skills of the character. I agree with the protest in the example - I'm not a rogue, I'm not trained in finding or disabling traps, why am I expected to describe how I find a trap when the bard is not expected to actually play an instrument or sing?</p><p></p><p>Last, but not least, if you do this on a regular basis it would get repetitious. If someone has played with the DM before and seen what descriptions have worked for other rogues in other campaigns, they're just going to parrot what someone else said because they know it works.</p><p></p><p>If it works for you and your group, great. It's a valid way of having fun for some people. It just doesn't work for me.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9050301, member: 6801845"] I've never cared for "good description needed in order to even have a chance" or "good description = success". If I have someone at my table that's a locksmith in real life, I'm sure they could tell me exactly how to pick a lock in excruciating detail. I simply don't see why it would matter if Joe Locksmith is describing how they do it versus No Clue How a Lock Even Works Ned describes it. To me, it's all fluff. I have no problem with fluff. It's part of the fun. But it will never change the outcome of anything in the game if I'm DM. This style is also nothing new, it's been something some people have done since the inception of the game. To me, it's not using any rules of the game hence if descriptions give you a free pass it's not playing the game. It's testing player skill at being convincing, not testing the skills of the character. I agree with the protest in the example - I'm not a rogue, I'm not trained in finding or disabling traps, why am I expected to describe how I find a trap when the bard is not expected to actually play an instrument or sing? Last, but not least, if you do this on a regular basis it would get repetitious. If someone has played with the DM before and seen what descriptions have worked for other rogues in other campaigns, they're just going to parrot what someone else said because they know it works. If it works for you and your group, great. It's a valid way of having fun for some people. It just doesn't work for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
Top