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General Tabletop Discussion
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Do you let PC's just *break* objects?
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<blockquote data-quote="Charlaquin" data-source="post: 9050318" data-attributes="member: 6779196"><p>I just wouldn’t write a scenario that way. Even presuming I was running a game where it made sense to have this kind of granular interaction in-town, and there was an adventurer-hating bartender trying to poison the PCs, I’d just have him use an ingested poison in the drinks.</p><p></p><p>Like, I guess if you insist on me following this hypothetical, maybe I’d try to telegraph the poison by saying something about the handles of the mug being oddly shiny, in hopes that the player would take some kind of action related to the handle? But really, there are just easier ways to write this scenario that don’t cause this to be an issue at all.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9050318, member: 6779196"] I just wouldn’t write a scenario that way. Even presuming I was running a game where it made sense to have this kind of granular interaction in-town, and there was an adventurer-hating bartender trying to poison the PCs, I’d just have him use an ingested poison in the drinks. Like, I guess if you insist on me following this hypothetical, maybe I’d try to telegraph the poison by saying something about the handles of the mug being oddly shiny, in hopes that the player would take some kind of action related to the handle? But really, there are just easier ways to write this scenario that don’t cause this to be an issue at all. [/QUOTE]
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Do you let PC's just *break* objects?
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