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Do you let PC's just *break* objects?
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<blockquote data-quote="Charlaquin" data-source="post: 9050513" data-attributes="member: 6779196"><p>That seems like semantics to me.</p><p></p><p>Nor has anyone here done so. Yes, I used the term “better” casually. I do think that creating that expectation would be more successful in the goal of eliminating ambiguity between the player’s goal and the DM’s assumptions. Whether that’s “better” or “worse” for your table depends on your goals. Since the OP later expressed wanting to preserve the opportunity to be surprised by a player’s action being different than they thought it was, I think that technique would actually be <em>worse</em> for what they’re trying to achieve, which I did acknowledge.</p><p></p><p>I definitely think the pushback has been massively disproportionate.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9050513, member: 6779196"] That seems like semantics to me. Nor has anyone here done so. Yes, I used the term “better” casually. I do think that creating that expectation would be more successful in the goal of eliminating ambiguity between the player’s goal and the DM’s assumptions. Whether that’s “better” or “worse” for your table depends on your goals. Since the OP later expressed wanting to preserve the opportunity to be surprised by a player’s action being different than they thought it was, I think that technique would actually be [I]worse[/I] for what they’re trying to achieve, which I did acknowledge. I definitely think the pushback has been massively disproportionate. [/QUOTE]
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Do you let PC's just *break* objects?
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