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Do you let PC's just *break* objects?
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<blockquote data-quote="Oofta" data-source="post: 9050672" data-attributes="member: 6801845"><p>One other thought on this. I've absolutely had players describe actions and then, when I ask for a roll because I decided the outcome was uncertain before their description, they'll try to get success for free with something like a "Are you <em>sure</em> it doesn't just work?"</p><p></p><p>Thing is, I'm not unbiased. I <em>can absolutely </em>be persuaded by a cool description. As much as I try not to be I'm probably biased to favor my wife's action declarations. I think pretty much everybody has biases and consciously or not view different people's arguments as more or less convincing. Especially when attempting something I have no clue about, I can't a truly judge how well something would work and I'm not unbiased. Hence we use dice and character skills.</p><p></p><p>But just as important to me, the player is not the PC. I'll go back to my locksmith example. Joe the Lockmith-in-real-life can give exacting details on how to pick a lock. Following their description, it should absolutely work. But if Joe is playing Cordin the Cleric with an 8 dexterity with no training in lockpicking the character should be practically guaranteed to fail. If Cordin tries to disable a trap, another skill the PC has no skill in, I think Cordin should probably fail even if he can describe how McGyver disabled a trap just like this.</p><p></p><p>Putting player skill above PC skill is as old as the game. It's neither a right nor wrong way to play.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9050672, member: 6801845"] One other thought on this. I've absolutely had players describe actions and then, when I ask for a roll because I decided the outcome was uncertain before their description, they'll try to get success for free with something like a "Are you [I]sure[/I] it doesn't just work?" Thing is, I'm not unbiased. I [I]can absolutely [/I]be persuaded by a cool description. As much as I try not to be I'm probably biased to favor my wife's action declarations. I think pretty much everybody has biases and consciously or not view different people's arguments as more or less convincing. Especially when attempting something I have no clue about, I can't a truly judge how well something would work and I'm not unbiased. Hence we use dice and character skills. But just as important to me, the player is not the PC. I'll go back to my locksmith example. Joe the Lockmith-in-real-life can give exacting details on how to pick a lock. Following their description, it should absolutely work. But if Joe is playing Cordin the Cleric with an 8 dexterity with no training in lockpicking the character should be practically guaranteed to fail. If Cordin tries to disable a trap, another skill the PC has no skill in, I think Cordin should probably fail even if he can describe how McGyver disabled a trap just like this. Putting player skill above PC skill is as old as the game. It's neither a right nor wrong way to play. [/QUOTE]
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Do you let PC's just *break* objects?
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