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General Tabletop Discussion
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Do you let PC's just *break* objects?
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<blockquote data-quote="Lanefan" data-source="post: 9052822" data-attributes="member: 29398"><p>I think this is common across all editions; but what 5e (and, I think, all the other editions as well) fail to detail is what happens when the player (voluntarily or otherwise) cedes this ability* to someone or something else.</p><p></p><p>It's my take that the player cedes this ability when not providing detail in a declaration, and that the DM and-or game rules take over at that point. An obvious example is combat: "I attack the Orc [with x-weapon, the first time]" cedes all the picky details over to the combat rules (did you hit it, how much damage did you do, etc.) and to narration ("You smack it upside the head.") because combat has to be abstracted and D&D doesn't do called shots.</p><p></p><p>In principle I'm on board with that, however in practice I find having to circle back and ask for details both time-consuming and an open avenue for player-side second thoughts and-or de-commitment to the original action. Instead, in most cases I just narrate the results and in the uncommon cases where details matter (e.g. contact poison) then I usually let the dice sort it out.</p><p></p><p>Thanks for that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9052822, member: 29398"] I think this is common across all editions; but what 5e (and, I think, all the other editions as well) fail to detail is what happens when the player (voluntarily or otherwise) cedes this ability* to someone or something else. It's my take that the player cedes this ability when not providing detail in a declaration, and that the DM and-or game rules take over at that point. An obvious example is combat: "I attack the Orc [with x-weapon, the first time]" cedes all the picky details over to the combat rules (did you hit it, how much damage did you do, etc.) and to narration ("You smack it upside the head.") because combat has to be abstracted and D&D doesn't do called shots. In principle I'm on board with that, however in practice I find having to circle back and ask for details both time-consuming and an open avenue for player-side second thoughts and-or de-commitment to the original action. Instead, in most cases I just narrate the results and in the uncommon cases where details matter (e.g. contact poison) then I usually let the dice sort it out. Thanks for that! :) [/QUOTE]
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Do you let PC's just *break* objects?
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