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Do you let PC's just *break* objects?
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<blockquote data-quote="Clint_L" data-source="post: 9053236" data-attributes="member: 7035894"><p>It feels to me like so much of this discussion is predicated on a kind of bad faith relationship between the DM and players. But is that how we are actually playing? It's hard to imagine.</p><p></p><p>Like, I'm not trying to catch out my players, and I assume the same from them. If the player says "I smash the vase" I am always trying to go with how I perceive their intent, and the players understand that we are all on the same side. They'll correct me if I get something wrong, but I also don't see them trying to retcon if they made a mistake by not thinking through the situation. Unless it was kind of a dumb mistake that would have been obvious to character in the situation, and then they just correct it and I generally agree, figuring I could have done a better job on my description. But generally when a players screws up - often through impatience - they own it and we see where it goes. Same goes for the DM - I screw up with my NPCs <em>all the time</em> but <em>c'est la vie</em>.</p><p></p><p>And as a player...my screw-ups are usually more fun than what I should have done! Life is full of mistakes, and now the plot has a new wrinkle. My bone-headed maneuvers have given us more good memories than my genius ideas, that's for sure (partly because they are so much more numerous).</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9053236, member: 7035894"] It feels to me like so much of this discussion is predicated on a kind of bad faith relationship between the DM and players. But is that how we are actually playing? It's hard to imagine. Like, I'm not trying to catch out my players, and I assume the same from them. If the player says "I smash the vase" I am always trying to go with how I perceive their intent, and the players understand that we are all on the same side. They'll correct me if I get something wrong, but I also don't see them trying to retcon if they made a mistake by not thinking through the situation. Unless it was kind of a dumb mistake that would have been obvious to character in the situation, and then they just correct it and I generally agree, figuring I could have done a better job on my description. But generally when a players screws up - often through impatience - they own it and we see where it goes. Same goes for the DM - I screw up with my NPCs [I]all the time[/I] but [I]c'est la vie[/I]. And as a player...my screw-ups are usually more fun than what I should have done! Life is full of mistakes, and now the plot has a new wrinkle. My bone-headed maneuvers have given us more good memories than my genius ideas, that's for sure (partly because they are so much more numerous). [/QUOTE]
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Do you let PC's just *break* objects?
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