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Do you let PC's just *break* objects?
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<blockquote data-quote="Oofta" data-source="post: 9053707" data-attributes="member: 6801845"><p>I've run plenty of games for adults at game days and cons. Not following goal and approach has always worked just fine for me. For that matter I've had dozens of DMs at those game days and cons and I think the last time I ever had a DM that used anything close to goal and approach was probably back in 2E death house dungeon. Then again, 2E is a different beast altogether.</p><p></p><p>I was reflecting back on the weekend and I did have to clarify at one point whether someone was intending to use intimidation or persuasion but it was just such a minor correction that it's the kind of thing I didn't even remember until now. There was no retcon, no player trying to get an edge, it just wasn't totally clear in the moment when they said "Get out of the way!"</p><p></p><p>So like you, if something isn't clear we just figure it out in the moment and move on. It's such a minor thing and something that no methodology will ever remove entirely. The people at the table will never totally agree on what we're envisioning, and that's okay. I don't want to describe of every room that could be potentially searched in such detail that all the players are envisioning exactly the same thing and know exactly what they can interact with. I'd rather just give enough detail to set the scene, let the players fill in the details that they're going to fill in anyway, and move on with the session.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9053707, member: 6801845"] I've run plenty of games for adults at game days and cons. Not following goal and approach has always worked just fine for me. For that matter I've had dozens of DMs at those game days and cons and I think the last time I ever had a DM that used anything close to goal and approach was probably back in 2E death house dungeon. Then again, 2E is a different beast altogether. I was reflecting back on the weekend and I did have to clarify at one point whether someone was intending to use intimidation or persuasion but it was just such a minor correction that it's the kind of thing I didn't even remember until now. There was no retcon, no player trying to get an edge, it just wasn't totally clear in the moment when they said "Get out of the way!" So like you, if something isn't clear we just figure it out in the moment and move on. It's such a minor thing and something that no methodology will ever remove entirely. The people at the table will never totally agree on what we're envisioning, and that's okay. I don't want to describe of every room that could be potentially searched in such detail that all the players are envisioning exactly the same thing and know exactly what they can interact with. I'd rather just give enough detail to set the scene, let the players fill in the details that they're going to fill in anyway, and move on with the session. [/QUOTE]
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