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General Tabletop Discussion
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Do you let PC's just *break* objects?
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<blockquote data-quote="Gradine" data-source="post: 9053787" data-attributes="member: 57112"><p>I think part of the disconnect is what matters and to whom.</p><p></p><p>Does it matter <em>how </em>the vase is broken, or does it <em>not </em>matter?</p><p></p><p>If it matters, then it matters, and the table needs to know.</p><p></p><p>If it doesn't matter, then it's a waste of time and energy to litigate the matter. The vase be smashed. Moving along.</p><p></p><p>What matters and to whom is going to be dependent on the DM and their players. At a table where a vague vase-smashing action is inexcusable, for whatever reason (verisimilitude, for one), the vagueness seems unlikely to come up at all, as detailed descriptions are sure to already be an important part of the table's culture. Even new players are only going to need to be asked "how" so many times before they get the picture.</p><p></p><p>At tables where the vase is unimportant so how it gets smashed is unimportant it's much easier to simply move on to the stuff that <em>is </em>important for the people at that table.</p><p></p><p>Different strokes, yucking yum, yadda yadda</p></blockquote><p></p>
[QUOTE="Gradine, post: 9053787, member: 57112"] I think part of the disconnect is what matters and to whom. Does it matter [I]how [/I]the vase is broken, or does it [I]not [/I]matter? If it matters, then it matters, and the table needs to know. If it doesn't matter, then it's a waste of time and energy to litigate the matter. The vase be smashed. Moving along. What matters and to whom is going to be dependent on the DM and their players. At a table where a vague vase-smashing action is inexcusable, for whatever reason (verisimilitude, for one), the vagueness seems unlikely to come up at all, as detailed descriptions are sure to already be an important part of the table's culture. Even new players are only going to need to be asked "how" so many times before they get the picture. At tables where the vase is unimportant so how it gets smashed is unimportant it's much easier to simply move on to the stuff that [I]is [/I]important for the people at that table. Different strokes, yucking yum, yadda yadda [/QUOTE]
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Do you let PC's just *break* objects?
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