Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Farquhar" data-source="post: 9054167" data-attributes="member: 6906155"><p>The whole of the world is not so abstract, but there is always more detail the DM or players <em>could</em> add, if they don't mind the game dragging. Did the vendor have a big nose? Where how tall where they? Generally, the amount of detail tells the players how significant something is (also a trope in CRPGs). Go back and ask your players about something that happened earlier in the game, and they will all give you different versions and different details. The lesson of Rashomon is there is no <em>true </em>version of events. It's all perception, and everyone's perception is different.</p><p></p><p>But vagueness can be used by the DM to avoid narrating the player. Especially in the situation where it is unimportant, like interacting with the scenery.</p><p></p><p>And it may be that the vase was <em>created</em> by the player.</p><p></p><p>DM: "You enter the princess's chamber, it is luxuriously furnished."</p><p>Player: "Are there any vases in the room?"</p><p>DM [making something up]: "yes, there is a vase of flowers on the desk."</p><p>Player: "I walk over, smash the vase, and yell angrily at the princess."</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9054167, member: 6906155"] The whole of the world is not so abstract, but there is always more detail the DM or players [I]could[/I] add, if they don't mind the game dragging. Did the vendor have a big nose? Where how tall where they? Generally, the amount of detail tells the players how significant something is (also a trope in CRPGs). Go back and ask your players about something that happened earlier in the game, and they will all give you different versions and different details. The lesson of Rashomon is there is no [I]true [/I]version of events. It's all perception, and everyone's perception is different. But vagueness can be used by the DM to avoid narrating the player. Especially in the situation where it is unimportant, like interacting with the scenery. And it may be that the vase was [I]created[/I] by the player. DM: "You enter the princess's chamber, it is luxuriously furnished." Player: "Are there any vases in the room?" DM [making something up]: "yes, there is a vase of flowers on the desk." Player: "I walk over, smash the vase, and yell angrily at the princess." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
Top