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Do you let PC's just *break* objects?
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<blockquote data-quote="Maxperson" data-source="post: 9054331" data-attributes="member: 23751"><p>The examples don't actually change anything in a group that uses the goal and approach method. "I walk over and pick up the crystal vase, turning it around in my hands as I look at it." isn't really different from "I walk over and pick up the flower vase, turning it around in my hands as look at it." </p><p></p><p>The first example will be more detailed only in the sense that it will probably get the PCs to interact with it in more different ways due to the description. All of those ways will be specific in goal and approach. All you've really managed to change is which item the party will interact with in the most ways. In the first example it's the vase. In the second example it's the pair of china dogs which are not only out of place in a simply and plainly furnished home, but also valuable.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9054331, member: 23751"] The examples don't actually change anything in a group that uses the goal and approach method. "I walk over and pick up the crystal vase, turning it around in my hands as I look at it." isn't really different from "I walk over and pick up the flower vase, turning it around in my hands as look at it." The first example will be more detailed only in the sense that it will probably get the PCs to interact with it in more different ways due to the description. All of those ways will be specific in goal and approach. All you've really managed to change is which item the party will interact with in the most ways. In the first example it's the vase. In the second example it's the pair of china dogs which are not only out of place in a simply and plainly furnished home, but also valuable. [/QUOTE]
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Do you let PC's just *break* objects?
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