Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9054435" data-attributes="member: 6801845"><p>I'm trying to envision how this vase scenario is happening. All I can say is that it might go something like</p><p>DM: "The room is bare, apart from a 3 foot high pedestal in the center of the room. On top of the pedestal is an ornate crystal vase. Leering faces are carved into the walls, and the floor is covered in a geometric pattern of stone tiles."</p><p>Player: "I go over to have a closer look"</p><p></p><p>Most likely option - <em>It's a trap!:</em></p><p>DM: "As you walk over you are disintegrated as all the leering faces simultaneously blast you with rays of disintegration. You had a backup character, right?"</p><p>[This is a bit tongue-in-cheek and there would likely be a roll or two. I wouldn't expect any player to ignore something so obviously a trap, but they do the darnedest things.]</p><p></p><p>The other option is that the room was just done by an interior decorator with a strange sense of style. I'll skip over the resolution of how they determine the room itself is not a trap. Determining the room is safe could include detect magic, 10 foot poles, investigation or perception checks.</p><p></p><p>Then there are many ways the scene would continue in my game</p><p></p><p>DM: "You go over to look at the vase, give me an investigation check."</p><p>Player: [rolls dice] "I got a 20."</p><p>DM: "It looks like a regular vase. What do you do next?"</p><p><em>or</em></p><p>DM: "You look at the vase and the pedestal closely, trying to see it from all angles, are you looking inside the vase as part of the investigating?"</p><p></p><p>When nothing happens or is revealed but the DM has decided that physical interaction with the vase triggers a trap ...</p><p>Player: "I pick the vase up to look at it more close."</p><p><em>or </em></p><p>Player: "I pick the vase and smash it to the floor."</p><p><em>or </em></p><p>Player: "I smash the vase."</p><p><em>in either case</em></p><p>DM: "Give me a dexterity saving throw as you hear a rumble and the floor starts to give way..."</p><p></p><p>There is no way that I'm going to change anything if the physical interaction of smashing the vase is done by hand, with a weapon, with an overhand strike or a haymaker. It just doesn't matter. </p><p></p><p>If the player wants to back up to the door and tip the vase over with a mage hand or shoot it with an arrow they'll have to state that because, yes, I'm going to make a logical assumption of what they're doing. Just like if the PC polymorphed into a chicken is crossing the road, I assume the chicken is just walking across the road and not misty stepping unless they declare misty stepping.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9054435, member: 6801845"] I'm trying to envision how this vase scenario is happening. All I can say is that it might go something like DM: "The room is bare, apart from a 3 foot high pedestal in the center of the room. On top of the pedestal is an ornate crystal vase. Leering faces are carved into the walls, and the floor is covered in a geometric pattern of stone tiles." Player: "I go over to have a closer look" Most likely option - [I]It's a trap!:[/I] DM: "As you walk over you are disintegrated as all the leering faces simultaneously blast you with rays of disintegration. You had a backup character, right?" [This is a bit tongue-in-cheek and there would likely be a roll or two. I wouldn't expect any player to ignore something so obviously a trap, but they do the darnedest things.] The other option is that the room was just done by an interior decorator with a strange sense of style. I'll skip over the resolution of how they determine the room itself is not a trap. Determining the room is safe could include detect magic, 10 foot poles, investigation or perception checks. Then there are many ways the scene would continue in my game DM: "You go over to look at the vase, give me an investigation check." Player: [rolls dice] "I got a 20." DM: "It looks like a regular vase. What do you do next?" [I]or[/I] DM: "You look at the vase and the pedestal closely, trying to see it from all angles, are you looking inside the vase as part of the investigating?" When nothing happens or is revealed but the DM has decided that physical interaction with the vase triggers a trap ... Player: "I pick the vase up to look at it more close." [I]or [/I] Player: "I pick the vase and smash it to the floor." [I]or [/I] Player: "I smash the vase." [I]in either case[/I] DM: "Give me a dexterity saving throw as you hear a rumble and the floor starts to give way..." There is no way that I'm going to change anything if the physical interaction of smashing the vase is done by hand, with a weapon, with an overhand strike or a haymaker. It just doesn't matter. If the player wants to back up to the door and tip the vase over with a mage hand or shoot it with an arrow they'll have to state that because, yes, I'm going to make a logical assumption of what they're doing. Just like if the PC polymorphed into a chicken is crossing the road, I assume the chicken is just walking across the road and not misty stepping unless they declare misty stepping. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you let PC's just *break* objects?
Top