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Do you let PC's just *break* objects?
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<blockquote data-quote="Clint_L" data-source="post: 9055156" data-attributes="member: 7035894"><p>You find it "extremely weird" that people take on roles other than themselves in a roleplaying game? What is roleplaying if not emulation? I don't quite follow the karaoke reference; I assume it is just intended as a general put-down as it definitely does not come off as complimentary. Maybe it was not your intent, but this entire comment reads as very condescending. Do you commonly call out things that are different from your taste as "extremely weird"?</p><p></p><p>Here's what I would find extremely weird: my character, raised in an isolated farmstead, becomes an adventurer to see the world, and eventually their party winds up in the lair of a Beholder.</p><p></p><p>"Me: Time out! [everyone, including the Beholder, freezes]. Okay, according to the...uh...lore of my people, this creature we are about to fight is a beholder. So, the big thing we have to worry about is its anti-magic ability. It's a 150' cone, so we're going to have to really spread out. It also has some eye rays; the one to really worry about is disintegrate, because if that takes you out, you are permanently dead, with no death saves! It has legendary actions so expect a lot of rays.</p><p></p><p>The good news is that it doesn't have that many HP for its challenge rating (only 180), so we can probably take it out fast. Bob, definitely use that action surge in the first round; if you get right below it you will be out of its anti-magic cone and able to use those boots of striding and leaping. Casters, it doesn't have any resistances and its dex and con saves are pretty weak, so probably just hit it with damage spells. Healers, just keep everyone above 60 HP or so and we should be safe from its disintegrate and death rays.</p><p></p><p>Okay, we good? Go!"</p><p></p><p>Weird is in the eye of the beholder. Some folks, like me, prioritize roleplaying. Others prioritize tactical gameplay. Others kind of meet in the middle. None of them are weird for it. Not even a little.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9055156, member: 7035894"] You find it "extremely weird" that people take on roles other than themselves in a roleplaying game? What is roleplaying if not emulation? I don't quite follow the karaoke reference; I assume it is just intended as a general put-down as it definitely does not come off as complimentary. Maybe it was not your intent, but this entire comment reads as very condescending. Do you commonly call out things that are different from your taste as "extremely weird"? Here's what I would find extremely weird: my character, raised in an isolated farmstead, becomes an adventurer to see the world, and eventually their party winds up in the lair of a Beholder. "Me: Time out! [everyone, including the Beholder, freezes]. Okay, according to the...uh...lore of my people, this creature we are about to fight is a beholder. So, the big thing we have to worry about is its anti-magic ability. It's a 150' cone, so we're going to have to really spread out. It also has some eye rays; the one to really worry about is disintegrate, because if that takes you out, you are permanently dead, with no death saves! It has legendary actions so expect a lot of rays. The good news is that it doesn't have that many HP for its challenge rating (only 180), so we can probably take it out fast. Bob, definitely use that action surge in the first round; if you get right below it you will be out of its anti-magic cone and able to use those boots of striding and leaping. Casters, it doesn't have any resistances and its dex and con saves are pretty weak, so probably just hit it with damage spells. Healers, just keep everyone above 60 HP or so and we should be safe from its disintegrate and death rays. Okay, we good? Go!" Weird is in the eye of the beholder. Some folks, like me, prioritize roleplaying. Others prioritize tactical gameplay. Others kind of meet in the middle. None of them are weird for it. Not even a little. [/QUOTE]
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