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Do you let PC's just *break* objects?
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<blockquote data-quote="Oofta" data-source="post: 9055415" data-attributes="member: 6801845"><p>I run into knowing things my PC may or may not know all the time. So I just ask the DM "Does my PC know anything about this?" and then go from there. In my home game I'm pretty lenient, trolls are common enough that everyone knows what they are for example. I will also sometimes let people know things that the player doesn't know with an appropriate check. I'm typically pretty generous with PC knowledge, everyone knows you need fire to kill a troll and silvered or magical weapons to hurt a lycanthrope.</p><p></p><p>Again, this seems to come back to player skills and knowledge versus PC skills and knowledge. PC skill matters to me and in my game and I want to reflect that. Just because someone sitting at the table knows how to make gunpowder, it doesn't mean their PC can suddenly make bombs. Along the same line if someone is at the table and knows the MM inside and out I don't want them spouting out lore to everyone at the table. It's funny. I'm okay with players discussing a bit of strategy now and then at the table during combat because I assume that the group works this kind of stuff out during their downtime. Especially with newer players, as long as the person at the table verifies that they want the advice, I'm okay with people giving pointers. It's only an issue if someone telling another person what to do.</p><p></p><p>I played in a game that had a player that would literally pull out the MM during the game and start telling people relevant details. Not just the creature name but vulnerabilities, resistance, HP, AC, the whole 9 yards. When the DM didn't shut it down right away, the group (DM included) discussed it when the player went to the bathroom and told him to cut it out. It was disruptive of the flow of play but also took us all out of the moment.</p><p></p><p>We all have different preferences. I have plenty of puzzles and mysteries if I want them, that's not why I want players to RP their PCs. It's not that I'm expecting people to be surprised by the fact that it requires fire to kill a troll, it's that I want people to interact with the world around them as if they lived in that world.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9055415, member: 6801845"] I run into knowing things my PC may or may not know all the time. So I just ask the DM "Does my PC know anything about this?" and then go from there. In my home game I'm pretty lenient, trolls are common enough that everyone knows what they are for example. I will also sometimes let people know things that the player doesn't know with an appropriate check. I'm typically pretty generous with PC knowledge, everyone knows you need fire to kill a troll and silvered or magical weapons to hurt a lycanthrope. Again, this seems to come back to player skills and knowledge versus PC skills and knowledge. PC skill matters to me and in my game and I want to reflect that. Just because someone sitting at the table knows how to make gunpowder, it doesn't mean their PC can suddenly make bombs. Along the same line if someone is at the table and knows the MM inside and out I don't want them spouting out lore to everyone at the table. It's funny. I'm okay with players discussing a bit of strategy now and then at the table during combat because I assume that the group works this kind of stuff out during their downtime. Especially with newer players, as long as the person at the table verifies that they want the advice, I'm okay with people giving pointers. It's only an issue if someone telling another person what to do. I played in a game that had a player that would literally pull out the MM during the game and start telling people relevant details. Not just the creature name but vulnerabilities, resistance, HP, AC, the whole 9 yards. When the DM didn't shut it down right away, the group (DM included) discussed it when the player went to the bathroom and told him to cut it out. It was disruptive of the flow of play but also took us all out of the moment. We all have different preferences. I have plenty of puzzles and mysteries if I want them, that's not why I want players to RP their PCs. It's not that I'm expecting people to be surprised by the fact that it requires fire to kill a troll, it's that I want people to interact with the world around them as if they lived in that world. [/QUOTE]
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Do you let PC's just *break* objects?
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