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Do you let PC's just *break* objects?
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<blockquote data-quote="iserith" data-source="post: 9055511" data-attributes="member: 97077"><p>Imagine there being less potential conflict between what you know and what your character knows so that the "acting" is more natural. Also imagine there is no concern about breaking a table rule about portraying your character as knowing something that the DM doesn't approve of, and no need to stop to hash that out to be sure (e.g. "Does my character know about trolls?" followed by discussion and possibly rolls) before acting freely according to what you think your character might do. Imagine as DM or player not needing to care about whether a fellow player is acting in character or not because it's<em> all</em> in character, no matter what they decide to do. Imagine how freeing that is for everyone. Concerns about "metagaming" just evaporate.</p><p></p><p>And all you need to do as DM is <em>sometimes </em>change a monster or a published adventure a little bit to create that uncertainty. Now add to that empowering players to say <em>what </em>they want to do and <em>how </em>they do it so that the DM doesn't have to assume or establish what they are doing, thereby avoiding potential conflict and the need to resolve it. Imagine all this combined creating a smoothly flowing game that stays "in the fiction" most of the time, which it does, making it easier on DMs to adjudicate and narrate and players to make decisions and act with agency <em>in character</em>, and you'll have an idea of what Charlaquin, Swarmkeeper, and I are talking about.</p></blockquote><p></p>
[QUOTE="iserith, post: 9055511, member: 97077"] Imagine there being less potential conflict between what you know and what your character knows so that the "acting" is more natural. Also imagine there is no concern about breaking a table rule about portraying your character as knowing something that the DM doesn't approve of, and no need to stop to hash that out to be sure (e.g. "Does my character know about trolls?" followed by discussion and possibly rolls) before acting freely according to what you think your character might do. Imagine as DM or player not needing to care about whether a fellow player is acting in character or not because it's[I] all[/I] in character, no matter what they decide to do. Imagine how freeing that is for everyone. Concerns about "metagaming" just evaporate. And all you need to do as DM is [I]sometimes [/I]change a monster or a published adventure a little bit to create that uncertainty. Now add to that empowering players to say [I]what [/I]they want to do and [I]how [/I]they do it so that the DM doesn't have to assume or establish what they are doing, thereby avoiding potential conflict and the need to resolve it. Imagine all this combined creating a smoothly flowing game that stays "in the fiction" most of the time, which it does, making it easier on DMs to adjudicate and narrate and players to make decisions and act with agency [I]in character[/I], and you'll have an idea of what Charlaquin, Swarmkeeper, and I are talking about. [/QUOTE]
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Do you let PC's just *break* objects?
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