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Do you let PC's just *break* objects?
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<blockquote data-quote="nevin" data-source="post: 9056200" data-attributes="member: 7024481"><p>true people get so tied up what they think a normal outcome with statistics would look like that they forget all the outliers and other non average outcome's happen, just not as often. I've seen a player burn every single extra ability to roll the dice 3 times for one check and roll a 4 each time. I've also played in a game where one of our players never once rolled below 15 and we changed her dice out 6 or 7 times for an entire........campaign it was insane. But those events were within the probability model We only witnessed one of the millions of outcomes that average out to normal. </p><p></p><p>so the guy with 15 hitpoints could go down last as well. Not likely but it can happen. since we determine it by random dice. each instance of Random isn't always close to norm even though all rolls for all the games average out to normal.</p></blockquote><p></p>
[QUOTE="nevin, post: 9056200, member: 7024481"] true people get so tied up what they think a normal outcome with statistics would look like that they forget all the outliers and other non average outcome's happen, just not as often. I've seen a player burn every single extra ability to roll the dice 3 times for one check and roll a 4 each time. I've also played in a game where one of our players never once rolled below 15 and we changed her dice out 6 or 7 times for an entire........campaign it was insane. But those events were within the probability model We only witnessed one of the millions of outcomes that average out to normal. so the guy with 15 hitpoints could go down last as well. Not likely but it can happen. since we determine it by random dice. each instance of Random isn't always close to norm even though all rolls for all the games average out to normal. [/QUOTE]
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Do you let PC's just *break* objects?
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