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Do you let PC's just *break* objects?
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<blockquote data-quote="Maxperson" data-source="post: 9057394" data-attributes="member: 23751"><p>So he's going to notice getting lucky now and then? Perhaps blocking one more hit with a shield? In the middle of battle he's going to be counting the number of lucky events, blocks, parries, times his god caused the enemy to miss and then do some complex math to figure out that all of those are hit points rather than skill and come up with hit points?</p><p></p><p>People in combat for their lives don't stop to jot down every event that could be skill or could be skill hit points, could be a lucky miss or could be a lucky miss that does damage, could be their god causing the enemy to miss and do hit point damage or could be the enemy's god cursing him to miss and do no damage, could be a block on the shield that represents a miss or could be a block that does hit point damage, could be a parry or could be a parry that does hit point damage, and more, and then do complex math later to figure out which is which and determine hit points exist.</p><p></p><p>Instead they will simply fight for their lives and be grateful when they win. They will notice improvement in their skills, but can't possibly be able to determine hit points vs. skill vs. blind luck, etc.</p><p></p><p>There is no "damage" being done, though. You don't even see a single scratch or bruise until 50% of hit points, and once you reach 50%, 90-99% of the "damage" is still invisible and they maybe get a scratch or bruise. They aren't going to see any real damage until they hit 0, which is the same at 1st level as it is as 20th' 0 = 0.</p><p></p><p>Hit points are not pure meat, which is the only way the falling thing would reveal hit points. Instead the commoner dies, but the veteran fighter grabs the window sill and awning to slow himself down and survive OR he gets very lucky and lands in some mud OR divine providence saves him. Not anything recognizable as hit points. It's skill, luck or his god.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9057394, member: 23751"] So he's going to notice getting lucky now and then? Perhaps blocking one more hit with a shield? In the middle of battle he's going to be counting the number of lucky events, blocks, parries, times his god caused the enemy to miss and then do some complex math to figure out that all of those are hit points rather than skill and come up with hit points? People in combat for their lives don't stop to jot down every event that could be skill or could be skill hit points, could be a lucky miss or could be a lucky miss that does damage, could be their god causing the enemy to miss and do hit point damage or could be the enemy's god cursing him to miss and do no damage, could be a block on the shield that represents a miss or could be a block that does hit point damage, could be a parry or could be a parry that does hit point damage, and more, and then do complex math later to figure out which is which and determine hit points exist. Instead they will simply fight for their lives and be grateful when they win. They will notice improvement in their skills, but can't possibly be able to determine hit points vs. skill vs. blind luck, etc. There is no "damage" being done, though. You don't even see a single scratch or bruise until 50% of hit points, and once you reach 50%, 90-99% of the "damage" is still invisible and they maybe get a scratch or bruise. They aren't going to see any real damage until they hit 0, which is the same at 1st level as it is as 20th' 0 = 0. Hit points are not pure meat, which is the only way the falling thing would reveal hit points. Instead the commoner dies, but the veteran fighter grabs the window sill and awning to slow himself down and survive OR he gets very lucky and lands in some mud OR divine providence saves him. Not anything recognizable as hit points. It's skill, luck or his god. [/QUOTE]
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Do you let PC's just *break* objects?
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