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Do you let PC's just *break* objects?
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<blockquote data-quote="greg kaye" data-source="post: 9057458" data-attributes="member: 7030543"><p>Consistently 60% more "lucky now" after going from 10hp at level 1 to 16hp at level 2?</p><p></p><p>No, hit points relate to events where attacks hit - and reduce points.</p><p></p><p>People in practice can take their time to measure and monitor what they like. People out of combat can also monitor those in combat. People in combat also have brains and can reflect - unless, as you say, people are blinded by superstition and rendered unable to perceive the realities of their situations.</p><p></p><p>Other than in situations where combatants engage in practice events or in mentioned tournaments like boxing, sure, they will be fighting for their lives - but simply has nothing to do with it. </p><p></p><p>They could certainly notice that they can absorb more hits, 60% more, similar to the extent to which they can damage from the full range of "types": acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder.</p><p></p><p>But, between 1st and 2nd level, that 50% of hit points would have, itself, have increased by 60%. </p><p></p><p><img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> But when that broom of flying gives out, there may be no awnings to hold onto. And, again, hit points relate to all types of damage: acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder. In my view, it would be clear that as characters increased in level, their survivabilities, in relation to all forms of damage types, would <em>very</em> measurably increase.</p><p></p><p>Pretty consistently and even with things like acid.</p><p></p><p>Though some characters might not want to go down the superstitious route, especially on issues where intervention <em>IS NOT INVOLVED</em>.</p><p></p><p>However, and I'm not saying that <em>you</em> should do this if you don't want to, it may be possible for characters in a D&D world to recognize a governing dynamics of a phenomenon like hit points.</p></blockquote><p></p>
[QUOTE="greg kaye, post: 9057458, member: 7030543"] Consistently 60% more "lucky now" after going from 10hp at level 1 to 16hp at level 2? No, hit points relate to events where attacks hit - and reduce points. People in practice can take their time to measure and monitor what they like. People out of combat can also monitor those in combat. People in combat also have brains and can reflect - unless, as you say, people are blinded by superstition and rendered unable to perceive the realities of their situations. Other than in situations where combatants engage in practice events or in mentioned tournaments like boxing, sure, they will be fighting for their lives - but simply has nothing to do with it. They could certainly notice that they can absorb more hits, 60% more, similar to the extent to which they can damage from the full range of "types": acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder. But, between 1st and 2nd level, that 50% of hit points would have, itself, have increased by 60%. 🤷♂️ But when that broom of flying gives out, there may be no awnings to hold onto. And, again, hit points relate to all types of damage: acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder. In my view, it would be clear that as characters increased in level, their survivabilities, in relation to all forms of damage types, would [I]very[/I] measurably increase. Pretty consistently and even with things like acid. Though some characters might not want to go down the superstitious route, especially on issues where intervention [I]IS NOT INVOLVED[/I]. However, and I'm not saying that [I]you[/I] should do this if you don't want to, it may be possible for characters in a D&D world to recognize a governing dynamics of a phenomenon like hit points. [/QUOTE]
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Do you let PC's just *break* objects?
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