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Do you let players buy Magic items?
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<blockquote data-quote="dkoz" data-source="post: 68994" data-attributes="member: 1648"><p>I had a bunch of problems with PCs buying and selling magic items in my last campaign (it ruined the game). I had players that had memorized the DMG and would use that knowledge to meta game buying/selling items (i.e. fighters with low Int and Wis getting upset, in and out of character, because they can't sell magic items for the price listed in the DMG). </p><p></p><p>If I ever run a game again (which might not be likely for awhile. <span style="color: blue">Plug: see my add in the Gamers Seeking Gamers forum <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=1080" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=1080</a></span>) I plan keep magic items more on the down low. For instance, I think I will have weapons dealers and the like selling items they don't know are magical. I mean why would a smith know such and such sword had such and such power. All he will know is that the sword is an example of master workmanship. On the flip side, why would the same smith buy a sword from a adventurer for more than a masterwork price just because the adventurer says it is "magic".</p><p></p><p>Just some advice: Make magic items something a PC is happy to have. Make them work bit to get them (violently and diplomatically) and they will enjoy the game much more.</p></blockquote><p></p>
[QUOTE="dkoz, post: 68994, member: 1648"] I had a bunch of problems with PCs buying and selling magic items in my last campaign (it ruined the game). I had players that had memorized the DMG and would use that knowledge to meta game buying/selling items (i.e. fighters with low Int and Wis getting upset, in and out of character, because they can't sell magic items for the price listed in the DMG). If I ever run a game again (which might not be likely for awhile. [color=blue]Plug: see my add in the Gamers Seeking Gamers forum [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=1080[/url][/color]) I plan keep magic items more on the down low. For instance, I think I will have weapons dealers and the like selling items they don't know are magical. I mean why would a smith know such and such sword had such and such power. All he will know is that the sword is an example of master workmanship. On the flip side, why would the same smith buy a sword from a adventurer for more than a masterwork price just because the adventurer says it is "magic". Just some advice: Make magic items something a PC is happy to have. Make them work bit to get them (violently and diplomatically) and they will enjoy the game much more. [/QUOTE]
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Do you let players buy Magic items?
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