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*TTRPGs General
Do you let players buy Magic items?
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<blockquote data-quote="Henry" data-source="post: 69018" data-attributes="member: 158"><p><strong>All of you are wimps!</strong></p><p></p><p>In my campaigns, Characters can buy any magic item they want, if they have the money to do so. Vorpal Swords, Wands of lightning bolt, Books of Vile Darkness, Manuals of gainful exercise, Helms of Brillians, YOU NAME IT!</p><p></p><p>And NOT ONLY can they buy the magic item of their choice, they can also get <em>upgrade options</em> Most magic items do not come with all their powers, but for extra cash, they can have these powers added. Want a Rod of Lordly Might? It's yours! Want the +3 Spear, the +4 battle axe, and the climbing pole extension? Those cost extra. Also, for 3% of the cost of the item, they can get an assurance from the crafting mage or priest that they will repair or recharge the item for free, if they return it to any participating dealership for repair.</p><p></p><p>Even lack of cash in my campaign is not a negative thing. For a percentage of their looting and exploration proceeds, they can get whatever magic item they wish! It only makes good sense, because people with magic items are more productive citizens, so even the local money-lending houses get into the act. With the backing of the magic item dealers, they can gain the magic item of their choice for very little down and very low payments each month!</p><p></p><p>It doesn't matter if they have poor credit, slow credit, or even NO credit - Everyone goes away happy!</p></blockquote><p></p>
[QUOTE="Henry, post: 69018, member: 158"] [b]All of you are wimps![/b] In my campaigns, Characters can buy any magic item they want, if they have the money to do so. Vorpal Swords, Wands of lightning bolt, Books of Vile Darkness, Manuals of gainful exercise, Helms of Brillians, YOU NAME IT! And NOT ONLY can they buy the magic item of their choice, they can also get [i]upgrade options[/i] Most magic items do not come with all their powers, but for extra cash, they can have these powers added. Want a Rod of Lordly Might? It's yours! Want the +3 Spear, the +4 battle axe, and the climbing pole extension? Those cost extra. Also, for 3% of the cost of the item, they can get an assurance from the crafting mage or priest that they will repair or recharge the item for free, if they return it to any participating dealership for repair. Even lack of cash in my campaign is not a negative thing. For a percentage of their looting and exploration proceeds, they can get whatever magic item they wish! It only makes good sense, because people with magic items are more productive citizens, so even the local money-lending houses get into the act. With the backing of the magic item dealers, they can gain the magic item of their choice for very little down and very low payments each month! It doesn't matter if they have poor credit, slow credit, or even NO credit - Everyone goes away happy! [/QUOTE]
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Do you let players buy Magic items?
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