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Do you let players buy Magic items?
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<blockquote data-quote="Garmorn" data-source="post: 71498" data-attributes="member: 430"><p><strong>Magic - Mystirous?</strong></p><p></p><p>How can that be? I never have seen any one treat magic that way. Even when I first started 20 years ago, and we did not get +1 weapons until we were at least 5th level. </p><p></p><p>It has never held that much mystery to the groups I liked to play in. What as fun and fasinating was the story and roleplaying. Magic has always be just a part of the setting. </p><p></p><p>The lack or present of magic is a null factor if the world and rules are set for the level and amount of magic. I like games like Harnmaster as much as I do D&D. In Harnmaster just making a minor item is a major effort and has lots of cost and has a major impact on the game. Still it is designed with that in mind and the spell casters can be contribute with out being magic power houses. While D&D a wizard or cleric are magic power houses by the time they reach 5th level. At that point creating lesser magic items is easy for them and starting to get cheap.</p><p></p><p>I can understand some DM's wanting to run low powered campains with little or no magic, but those games normaly major overhauls in almost every department. Now the ones that try it with little or no changes are just hurting their players. The characters are underpowered v.s. most mosters that are balanced against ones of their level. Just lowering the CR level of monster they fight does not work because of the changing power of the spell casters and the ratio of hit points/ v.s. damage for and against the P.C.'s</p></blockquote><p></p>
[QUOTE="Garmorn, post: 71498, member: 430"] [b]Magic - Mystirous?[/b] How can that be? I never have seen any one treat magic that way. Even when I first started 20 years ago, and we did not get +1 weapons until we were at least 5th level. It has never held that much mystery to the groups I liked to play in. What as fun and fasinating was the story and roleplaying. Magic has always be just a part of the setting. The lack or present of magic is a null factor if the world and rules are set for the level and amount of magic. I like games like Harnmaster as much as I do D&D. In Harnmaster just making a minor item is a major effort and has lots of cost and has a major impact on the game. Still it is designed with that in mind and the spell casters can be contribute with out being magic power houses. While D&D a wizard or cleric are magic power houses by the time they reach 5th level. At that point creating lesser magic items is easy for them and starting to get cheap. I can understand some DM's wanting to run low powered campains with little or no magic, but those games normaly major overhauls in almost every department. Now the ones that try it with little or no changes are just hurting their players. The characters are underpowered v.s. most mosters that are balanced against ones of their level. Just lowering the CR level of monster they fight does not work because of the changing power of the spell casters and the ratio of hit points/ v.s. damage for and against the P.C.'s [/QUOTE]
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