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Do you let your clerics have all the spells?
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<blockquote data-quote="Morrus" data-source="post: 3037202" data-attributes="member: 1"><p>He always plays a wizard.... who rides a dog and wields a lance?</p><p></p><p>I agree with you. Clerics get access to "everything", so every time a new book comes out, suddenly your cleric has access to a whole slew of new stuff - unlike wizards, who gain new stuff gradually.</p><p></p><p>I allow all core spells. Anything else I introduce in the same way as a wizard spell - i.e. one at a time, and under my control. For example, in my last session, the cleric character came across some cave paintings which, when studied, revealed to him a new prayer.</p><p></p><p>I'd certainly never allow a player to come to me with a list of 300 new spells I've never heard of that he suddenly wants to be able to cast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Morrus, post: 3037202, member: 1"] He always plays a wizard.... who rides a dog and wields a lance? I agree with you. Clerics get access to "everything", so every time a new book comes out, suddenly your cleric has access to a whole slew of new stuff - unlike wizards, who gain new stuff gradually. I allow all core spells. Anything else I introduce in the same way as a wizard spell - i.e. one at a time, and under my control. For example, in my last session, the cleric character came across some cave paintings which, when studied, revealed to him a new prayer. I'd certainly never allow a player to come to me with a list of 300 new spells I've never heard of that he suddenly wants to be able to cast. :) [/QUOTE]
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Do you let your clerics have all the spells?
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