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General Tabletop Discussion
*TTRPGs General
Do you let your clerics have all the spells?
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<blockquote data-quote="greymist" data-source="post: 3037308" data-attributes="member: 7113"><p>I don't even allow the clerics to have access to all of the spells in the PHB! </p><p></p><p>I don't think there is a problem in adding new spells to a game, but you, AS DM, should be deciding which one are allowed and which are not. And even then, the spell might be available in your campaign world, but it might not be available to all clerics. </p><p></p><p>If a player handed me a pile of spells that he wanted, there's no way they would be allowed in the game starting in 5 minutes. And I would probably have the player choose several top choices and I would review those for inclusion. I like the idea of knocking some PHB spells off their "list" in exchange. I did something similar, although I did not do it on purpose. I simply got rid of some PHB spells, and at some point the cleric's player asked if he could use a spell he found somewhere, which I allowed.</p></blockquote><p></p>
[QUOTE="greymist, post: 3037308, member: 7113"] I don't even allow the clerics to have access to all of the spells in the PHB! I don't think there is a problem in adding new spells to a game, but you, AS DM, should be deciding which one are allowed and which are not. And even then, the spell might be available in your campaign world, but it might not be available to all clerics. If a player handed me a pile of spells that he wanted, there's no way they would be allowed in the game starting in 5 minutes. And I would probably have the player choose several top choices and I would review those for inclusion. I like the idea of knocking some PHB spells off their "list" in exchange. I did something similar, although I did not do it on purpose. I simply got rid of some PHB spells, and at some point the cleric's player asked if he could use a spell he found somewhere, which I allowed. [/QUOTE]
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Do you let your clerics have all the spells?
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