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General Tabletop Discussion
*TTRPGs General
Do you let your clerics have all the spells?
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<blockquote data-quote="Dragonblade" data-source="post: 3037393" data-attributes="member: 2804"><p>We are playing the Adventure Paths and we allow ALL WotC material from any 3.5 WotC book.</p><p></p><p>It has NEVER caused a balance problem. One of the reasons we allow all WotC stuff but not material from other publishers is because we trust WotC to make good judgements on what is balanced or not. So far we have not been proven wrong.</p><p></p><p>We even have all sorts of crazy power combos going and it doesnt affect the game at all. For example, our cleric uses Persistent spell along with Divine Metamagic to cast Persistent Mass Lesser Vigor using turn attempts instead of spells slots. Basically half the party gets Fast Healing 1 ALL DAY LONG.</p><p></p><p>Is it unbalancing? Not really. Its not fast enough to really grant you more than say 10 hitpoints a combat assuming combat even lasts that long. Mostly what it does is lets the cleric conserve spells and lets us do more before we have to rest. It also helps players avoid death because when they do go down, they quickly stabilize. Seriously, what is more fun, the party that cleans two rooms and has to camp because the cleric used all his daily spells healing everyone after fighting the monsters? Or the party that can explore half the dungeon before camping?</p><p></p><p>We even had a TPK in our last adventure because we weren't being careful. I wouldn't call that broken. I have been playing D&D for almost 20 years. I know a thing or two about balance. If the PCs walk all over your monsters because you allowed in some WotC spells outside the PHB, I would say its probably not so much the spells that are the problem, but rather the opponents you throw against the PCs probably need to be optimized a bit. And your monster tactics may need to be improved.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3037393, member: 2804"] We are playing the Adventure Paths and we allow ALL WotC material from any 3.5 WotC book. It has NEVER caused a balance problem. One of the reasons we allow all WotC stuff but not material from other publishers is because we trust WotC to make good judgements on what is balanced or not. So far we have not been proven wrong. We even have all sorts of crazy power combos going and it doesnt affect the game at all. For example, our cleric uses Persistent spell along with Divine Metamagic to cast Persistent Mass Lesser Vigor using turn attempts instead of spells slots. Basically half the party gets Fast Healing 1 ALL DAY LONG. Is it unbalancing? Not really. Its not fast enough to really grant you more than say 10 hitpoints a combat assuming combat even lasts that long. Mostly what it does is lets the cleric conserve spells and lets us do more before we have to rest. It also helps players avoid death because when they do go down, they quickly stabilize. Seriously, what is more fun, the party that cleans two rooms and has to camp because the cleric used all his daily spells healing everyone after fighting the monsters? Or the party that can explore half the dungeon before camping? We even had a TPK in our last adventure because we weren't being careful. I wouldn't call that broken. I have been playing D&D for almost 20 years. I know a thing or two about balance. If the PCs walk all over your monsters because you allowed in some WotC spells outside the PHB, I would say its probably not so much the spells that are the problem, but rather the opponents you throw against the PCs probably need to be optimized a bit. And your monster tactics may need to be improved. [/QUOTE]
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Do you let your clerics have all the spells?
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