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Do you let your players know your House Rules?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 1763387" data-attributes="member: 14557"><p>I don't accept this as a reason to change things on the characters.</p><p></p><p>PCs have multiple ways of discovering details about monsters' strengths, abilities, and weaknesses:</p><p></p><p>* - Divination spells </p><p>* - Trial and error</p><p>* - Dissection/vivisection</p><p></p><p>This information can be transmitted in many fashions, most often through professional organizations, like wizards and thieves guilds, city guards and other military outfits, and temples...all of whom have a vested interest in having correct information. After all, it will often make a difference between life and death not just for members of the organization, but the goals and existence of the organization.</p><p></p><p>Some of that information may not be common knowledge, yes, either because of the rarity of the creature or inability to transmit or act on that information. A peasant isn't going to be able to act on the knowledge that he needs a magic or a cold iron weapon to really hurt that lemure, since he'd have neither. However, one can assume that trained adventurers (and most would be) should have at least general system information (i.e. what DR is, what energy drain is, etc.), and know how to access what they don't know.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1763387, member: 14557"] I don't accept this as a reason to change things on the characters. PCs have multiple ways of discovering details about monsters' strengths, abilities, and weaknesses: * - Divination spells * - Trial and error * - Dissection/vivisection This information can be transmitted in many fashions, most often through professional organizations, like wizards and thieves guilds, city guards and other military outfits, and temples...all of whom have a vested interest in having correct information. After all, it will often make a difference between life and death not just for members of the organization, but the goals and existence of the organization. Some of that information may not be common knowledge, yes, either because of the rarity of the creature or inability to transmit or act on that information. A peasant isn't going to be able to act on the knowledge that he needs a magic or a cold iron weapon to really hurt that lemure, since he'd have neither. However, one can assume that trained adventurers (and most would be) should have at least general system information (i.e. what DR is, what energy drain is, etc.), and know how to access what they don't know. Brad [/QUOTE]
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