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Do you let your players know your House Rules?
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<blockquote data-quote="StalkingBlue" data-source="post: 1765112" data-attributes="member: 645"><p>I'm pretty transparent as to my GM-side houserules. </p><p>(And completely transparent as to all houserules that directly affect the PCs, which should go without saying really. All my player-side houserules are in writing and up on some forum where players can reference them.)</p><p></p><p>For GM-side new rules: </p><p>I'll let the players wonder and gnaw their fingers the first time round they meet something new that isn't easy to judge level-wise and can't be explained out of the Monster Manual. After they've dealt with the threat I'll be happy to discuss the mechanics, especially if it was a one-off. </p><p></p><p>If it's a recurring threat, I'll still let the information filter through gradually if my players are interested in learning it. Mechanics-smart players will always end up figuring out the mechanics of things by reverse-engineering the results of their die rolls. </p><p></p><p>Not to mention I find that everyone gets more fun out of a game when I'm open towards my players. Disclosing Behind-The-Screen Information(TM) helps build player-GM trust, signals to players that they are welcome to "own the game", and often sparks cool ideas and input from people that would never come up if I kept all my GM cards close to my chest. Even with talking about my GM-side house rules I can still keep more than enough secrets for the players to discover, or make new secrets to my heart's content. </p><p></p><p>It's up to individual play style I reckon. For me being transparent is more enjoyable and leads to the best fun I know how to help create, which is what counts in the end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1765112, member: 645"] I'm pretty transparent as to my GM-side houserules. (And completely transparent as to all houserules that directly affect the PCs, which should go without saying really. All my player-side houserules are in writing and up on some forum where players can reference them.) For GM-side new rules: I'll let the players wonder and gnaw their fingers the first time round they meet something new that isn't easy to judge level-wise and can't be explained out of the Monster Manual. After they've dealt with the threat I'll be happy to discuss the mechanics, especially if it was a one-off. If it's a recurring threat, I'll still let the information filter through gradually if my players are interested in learning it. Mechanics-smart players will always end up figuring out the mechanics of things by reverse-engineering the results of their die rolls. Not to mention I find that everyone gets more fun out of a game when I'm open towards my players. Disclosing Behind-The-Screen Information(TM) helps build player-GM trust, signals to players that they are welcome to "own the game", and often sparks cool ideas and input from people that would never come up if I kept all my GM cards close to my chest. Even with talking about my GM-side house rules I can still keep more than enough secrets for the players to discover, or make new secrets to my heart's content. It's up to individual play style I reckon. For me being transparent is more enjoyable and leads to the best fun I know how to help create, which is what counts in the end. :) [/QUOTE]
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Do you let your players know your House Rules?
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