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Do you let your players know your House Rules?
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<blockquote data-quote="Saeviomagy" data-source="post: 1765860" data-attributes="member: 5890"><p>That's not changing rules, that's changing monster stats.</p><p></p><p>The example given is: The rules (and not dm-only rules or any other such nonsense - there are spells that players get which use the mechanics) say that with respect to damage resistance, either a weapon is magical, or it is not. It doesn't matter how magical the weapon is.</p><p></p><p>If you, the DM, decide that in this world, sometimes it matters how magical the weapon is, then I daresay you should probably drop the hint to your group, most likely in the form of "for some creatures, base magics are not enough - only the most powerful of weapons can scratch their hides".</p><p></p><p>After all - the party wizard will GET a spell that lets him ignore nonmagical arrows. He KNOWS that a certain level of magic is needed to overcome the spell. With the typical wizardly intelligence of 18 or higher, it's unlikely that he's never considered that there could be more powerful versions of the spell around.</p><p></p><p>But the player doesn't have an int of 18. He's looked at the rulebook, and it tells him how things work.</p><p></p><p>Make up stuff all you want, but there's a point where you're just screwing with players to irritate and disadvantage them, not trying to produce a more entertaining game.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1765860, member: 5890"] That's not changing rules, that's changing monster stats. The example given is: The rules (and not dm-only rules or any other such nonsense - there are spells that players get which use the mechanics) say that with respect to damage resistance, either a weapon is magical, or it is not. It doesn't matter how magical the weapon is. If you, the DM, decide that in this world, sometimes it matters how magical the weapon is, then I daresay you should probably drop the hint to your group, most likely in the form of "for some creatures, base magics are not enough - only the most powerful of weapons can scratch their hides". After all - the party wizard will GET a spell that lets him ignore nonmagical arrows. He KNOWS that a certain level of magic is needed to overcome the spell. With the typical wizardly intelligence of 18 or higher, it's unlikely that he's never considered that there could be more powerful versions of the spell around. But the player doesn't have an int of 18. He's looked at the rulebook, and it tells him how things work. Make up stuff all you want, but there's a point where you're just screwing with players to irritate and disadvantage them, not trying to produce a more entertaining game. [/QUOTE]
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