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Do you let your players know your House Rules?
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<blockquote data-quote="S'mon" data-source="post: 1766472" data-attributes="member: 463"><p>As far as the whole monster-DR thing goes - well, IMC the 'magic flux' that determines how magic works varies over time - so one year it might be 3.0 rules, the next 3.5... unless the party Wizard has a high rank in Flux Sense and does his research he's unlikely to know what's harming a Vrock this semester! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Personally I'm not that keen on excessive DRs (or ERs, for that matter) and if I houseruled it would likely be to reduce invulnerabilities, eg maybe Vrocks' DR can be bypassed by _both_ Cold Iron _and_ +2 weapons... or maybe Cold Iron only works on the Prime, not the Abyss... in any case I would not normally set up an encounter on the basis that success relied on the players having read their Monster Manual - strictly speaking, players ought to actively avoid using recalled MM info at the table unless they get clearance from the GM. I use a lot of converted & homebrew monsters anyway, straight-from-book critters are a minority. If the PCs knew they were fighting a Vrock and did some research in-game, maybe (with eg Gather Info or Kno (Arcana) rolls) they'd find out useful stuff. If everyone was eagerly buying Adamatine weapons to go fight iron golems and I wasn't using the 3.5-materials-bypass-DR rule I'd let them know this - of course some players will actively _hide_ their motivations from the GM, with the logic that if the GM doesn't know the plan then he can't counter it! These players make me sigh sadly. They tend to get the party killed - not because I arbitrarily alter reality to hurt them, but because I wasn't able to discuss it with them in advance and explain the flaws in their approach.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1766472, member: 463"] As far as the whole monster-DR thing goes - well, IMC the 'magic flux' that determines how magic works varies over time - so one year it might be 3.0 rules, the next 3.5... unless the party Wizard has a high rank in Flux Sense and does his research he's unlikely to know what's harming a Vrock this semester! :) Personally I'm not that keen on excessive DRs (or ERs, for that matter) and if I houseruled it would likely be to reduce invulnerabilities, eg maybe Vrocks' DR can be bypassed by _both_ Cold Iron _and_ +2 weapons... or maybe Cold Iron only works on the Prime, not the Abyss... in any case I would not normally set up an encounter on the basis that success relied on the players having read their Monster Manual - strictly speaking, players ought to actively avoid using recalled MM info at the table unless they get clearance from the GM. I use a lot of converted & homebrew monsters anyway, straight-from-book critters are a minority. If the PCs knew they were fighting a Vrock and did some research in-game, maybe (with eg Gather Info or Kno (Arcana) rolls) they'd find out useful stuff. If everyone was eagerly buying Adamatine weapons to go fight iron golems and I wasn't using the 3.5-materials-bypass-DR rule I'd let them know this - of course some players will actively _hide_ their motivations from the GM, with the logic that if the GM doesn't know the plan then he can't counter it! These players make me sigh sadly. They tend to get the party killed - not because I arbitrarily alter reality to hurt them, but because I wasn't able to discuss it with them in advance and explain the flaws in their approach. [/QUOTE]
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