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<blockquote data-quote="Umbran" data-source="post: 830187" data-attributes="member: 177"><p>IMHO...</p><p></p><p>Unelss you are playing Call of Cthulhu, or Godlike, or some other game with a mechanic for "courage underfire", the player has the right to expect that his or her character's stats will be in full force in such times.</p><p></p><p>The player has invested a goodly amount in that intelligence. But you null and void it at the very time he needs it most? That's prettt mean. Under stress, do fighters in your game suddenly become weak in the knees, unable to lift their greatswords? Do your bards suddenly become tongue-tied and unable to impress crowds? Do rogues drop their lockpicks when they know there's likely a trap involved?</p><p></p><p>A 22 intelligence represents smarts of Einsteinian proportions (literally - imagine Albert as born with an 18 Int, in the prime of his scientific career - a middle aged Expert of about 10th level). The character's ability with thought, mental calculation, and retention of information are pretty much without peer. He's probably well above 1st level, so he's been trained in the school of combat. You want to take such a strong defining characteristic, and force the player to throw it away and try to represent it with his (relatively) middle class mind and education? </p><p></p><p>If you don't want the hints to come from the other players, fine. But then, they should be coming from you, the DM. It is your job to see that the character's abilities are represented accurately and <em>fairly</em>.</p></blockquote><p></p>
[QUOTE="Umbran, post: 830187, member: 177"] IMHO... Unelss you are playing Call of Cthulhu, or Godlike, or some other game with a mechanic for "courage underfire", the player has the right to expect that his or her character's stats will be in full force in such times. The player has invested a goodly amount in that intelligence. But you null and void it at the very time he needs it most? That's prettt mean. Under stress, do fighters in your game suddenly become weak in the knees, unable to lift their greatswords? Do your bards suddenly become tongue-tied and unable to impress crowds? Do rogues drop their lockpicks when they know there's likely a trap involved? A 22 intelligence represents smarts of Einsteinian proportions (literally - imagine Albert as born with an 18 Int, in the prime of his scientific career - a middle aged Expert of about 10th level). The character's ability with thought, mental calculation, and retention of information are pretty much without peer. He's probably well above 1st level, so he's been trained in the school of combat. You want to take such a strong defining characteristic, and force the player to throw it away and try to represent it with his (relatively) middle class mind and education? If you don't want the hints to come from the other players, fine. But then, they should be coming from you, the DM. It is your job to see that the character's abilities are represented accurately and [i]fairly[/i]. [/QUOTE]
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