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<blockquote data-quote="boxstop7" data-source="post: 830228" data-attributes="member: 8804"><p>Personally, I'm not a huge fan of my players calling out tactical advice during combat. I look at combat as a very fast-paced and dynamically shifting situation. Decisions in the combat round must be made quickly. There is no time for real deliberation. If you're engaged in trying to keep the enemy's sword out of your gut, you're probably not going to have the time to say "You know...if you cast the spell right <em>here</em>...". It's a pet peeve of mine. Even though it goes turn by turn, all actions are actually happening simultaneously. And I prefer to remind my players of that fact. </p><p></p><p>Having said that, I will allow it under certain circumstances. Characters with a higher intelligence and/or who have had military training will get away with tossing out tactical advice. The character with an intelligence of 10 or 11 can try, but the smarter characters will probably just ignore him/her. If my players want to discuss tactical issues in combat, they may use their free action every round to yell out some piece of information to the other characters. It's gotta be short, sweet and directly to the point, not to mention spoken <em>in character</em>. But in those circumstances, I'll allow it. When they start metagaming or discussing out of character, I usually try to step in.</p><p></p><p>~Box</p></blockquote><p></p>
[QUOTE="boxstop7, post: 830228, member: 8804"] Personally, I'm not a huge fan of my players calling out tactical advice during combat. I look at combat as a very fast-paced and dynamically shifting situation. Decisions in the combat round must be made quickly. There is no time for real deliberation. If you're engaged in trying to keep the enemy's sword out of your gut, you're probably not going to have the time to say "You know...if you cast the spell right [I]here[/I]...". It's a pet peeve of mine. Even though it goes turn by turn, all actions are actually happening simultaneously. And I prefer to remind my players of that fact. Having said that, I will allow it under certain circumstances. Characters with a higher intelligence and/or who have had military training will get away with tossing out tactical advice. The character with an intelligence of 10 or 11 can try, but the smarter characters will probably just ignore him/her. If my players want to discuss tactical issues in combat, they may use their free action every round to yell out some piece of information to the other characters. It's gotta be short, sweet and directly to the point, not to mention spoken [I]in character[/I]. But in those circumstances, I'll allow it. When they start metagaming or discussing out of character, I usually try to step in. ~Box [/QUOTE]
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