Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you let your players...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 830269" data-attributes="member: 5100"><p>We pretty much frown on it in our group. IC is fine, but OOC isn't. We don't worry too much about using exactly the right "voice" for our advice, but the implication is that anything stated from one player to another translates to an in-character statement at an appropriate volume.</p><p></p><p>Somewhere in the PH, it says that you can only say about 6 words as a free action. We aren't Nazi's about this, but if a speech gets too long, the character is determined to have spent their action talking. Likewise, to keep things moving, players are only allowed about 20 seconds to start declaring their character's actions for the round. </p><p></p><p>And counting off squares isn't allowed for distances and once a figure is moved, the movement is spent. About the only time people get caught by AoOs is when they aren't paying attention, anyway. </p><p></p><p>Again, we aren't too strict on these rules. It just sets the baseline for play. Players are only called on them when the game starts to drag.</p><p></p><p>Advising is probably the strictest rule we have and it's a strict no-no OOC. The way around this is that we've recently implimented an anti-tangent system similar to Piratecat's, only it's XP rather than cash. If you want to advise someone, it counts as a tangent. Last session, I decided 80 XP was a fair price to advise the Cleric on how to best save our bacon when we were ambushed and badly wounded.</p></blockquote><p></p>
[QUOTE="Mercule, post: 830269, member: 5100"] We pretty much frown on it in our group. IC is fine, but OOC isn't. We don't worry too much about using exactly the right "voice" for our advice, but the implication is that anything stated from one player to another translates to an in-character statement at an appropriate volume. Somewhere in the PH, it says that you can only say about 6 words as a free action. We aren't Nazi's about this, but if a speech gets too long, the character is determined to have spent their action talking. Likewise, to keep things moving, players are only allowed about 20 seconds to start declaring their character's actions for the round. And counting off squares isn't allowed for distances and once a figure is moved, the movement is spent. About the only time people get caught by AoOs is when they aren't paying attention, anyway. Again, we aren't too strict on these rules. It just sets the baseline for play. Players are only called on them when the game starts to drag. Advising is probably the strictest rule we have and it's a strict no-no OOC. The way around this is that we've recently implimented an anti-tangent system similar to Piratecat's, only it's XP rather than cash. If you want to advise someone, it counts as a tangent. Last session, I decided 80 XP was a fair price to advise the Cleric on how to best save our bacon when we were ambushed and badly wounded. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you let your players...?
Top