Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you let your players...?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rijeagle" data-source="post: 831996" data-attributes="member: 9835"><p>One thing I've noticed never really mentioned here is how long some of these groups have been together. If a group has only been together a short period of time, OOC should be allowed.</p><p></p><p>In the case of our group, we've been together for several years and play off of each others actions, usually with little OOC. In major encounters, i.e. the Grande Finale; the players get together without the DM around prior to beginning the encounter and put a plan together for the first couple rounds, sort of like the NFL coaches scripting their first 15 plays in a game. The DM plays off of their actions trying to disrupt their 'plan', and allows OOC for adjustments. </p><p></p><p>Not all of the players know the rules like one or two of us do, so OOC is allowed. Role-playing and 'insubstantial voices of thinking' can be mingled together. If the fireball goes off, and a couple of the party members get scorched, so be it as premeasuring exactly from point to point is not allowed, so accidental actions do occur, and sometimes it can be good comic relief. </p><p></p><p>The DM can quietly plot around the OOC, using it to his advantage against the players, opening up several more options and actions and reactions. In my opinion, OOC can be one of the biggest tools to go against the players, you know what they are doing before they do it and can plan or adjust accordingly. </p><p></p><p> I myself take turns DMing and playing with another member of our group, and although we have different DMing styles, we both allow OOC, and role-playing is still a huge part of our group! I see both sides of it, and it works to both side's advantage, not just one. </p><p></p><p>All in all it is a game, and it should be played as a game. If OOC is not allowed, and a player is getting ridiculed or picked on for 'stupid character actions', is this a game for him anymore? Let it be a game, where fun is fun. We play games to escape the rigidity of the real world, namely work.</p></blockquote><p></p>
[QUOTE="rijeagle, post: 831996, member: 9835"] One thing I've noticed never really mentioned here is how long some of these groups have been together. If a group has only been together a short period of time, OOC should be allowed. In the case of our group, we've been together for several years and play off of each others actions, usually with little OOC. In major encounters, i.e. the Grande Finale; the players get together without the DM around prior to beginning the encounter and put a plan together for the first couple rounds, sort of like the NFL coaches scripting their first 15 plays in a game. The DM plays off of their actions trying to disrupt their 'plan', and allows OOC for adjustments. Not all of the players know the rules like one or two of us do, so OOC is allowed. Role-playing and 'insubstantial voices of thinking' can be mingled together. If the fireball goes off, and a couple of the party members get scorched, so be it as premeasuring exactly from point to point is not allowed, so accidental actions do occur, and sometimes it can be good comic relief. The DM can quietly plot around the OOC, using it to his advantage against the players, opening up several more options and actions and reactions. In my opinion, OOC can be one of the biggest tools to go against the players, you know what they are doing before they do it and can plan or adjust accordingly. I myself take turns DMing and playing with another member of our group, and although we have different DMing styles, we both allow OOC, and role-playing is still a huge part of our group! I see both sides of it, and it works to both side's advantage, not just one. All in all it is a game, and it should be played as a game. If OOC is not allowed, and a player is getting ridiculed or picked on for 'stupid character actions', is this a game for him anymore? Let it be a game, where fun is fun. We play games to escape the rigidity of the real world, namely work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you let your players...?
Top