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<blockquote data-quote="Larry Fitz" data-source="post: 844077" data-attributes="member: 3949"><p>Hi Umbran!</p><p>No I don't null and void it, if a high intelligence player wants to ask one or two questions about the situation and ask if there's anything their character could surmise about the situation that they themselves are missing, I allow that. What I don't allow is "hivemind" like player discussion over an action that literally takes around 1/4 of a second. I also prevent a player from following the possibly bad advice of another player. As to being fair, having one or two outspoken players call all the "plays" for the game is unfair. It doesn't allow for any development in the the things that make individual gamers better. Also players know in advance that this is how I run games, they have the option of not playing in them if they don't like it. But frankly no one has ever complained about the rule in the 30 years I've been using it.</p><p></p><p>By the way, many soldiers have intensive combat training, it doesn't stop them from freezing up in certain unfamiilar battle situations, or from making bonehead mistakes. The benefits given to players for various stats are part of the game mechanics and are balanced. When a highly intelligent character makes a knowledge roll with a roll of "2" that is when his stat comes into play. Intelligence does not denote grace, or acuity in a stressful situation. I have never heard anyone claim that Audie Murphy was brilliant, but he did handle himself well under combat conditions. </p><p></p><p>At some point we have to let the players actually play the game, otherwise it becomes simple stat comparison and that's kind of dull. For me letting them playthe game includes precludingothers from playingthe game for them. In my experience it has turned them into better players. </p><p></p><p>Also Albert's always been a hero of mine, but frankly I don't think I'd want him in a foxhole with me when the air was getting thick with lead, a bit too much of a dreamer for my tastes, at least in a combat situation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 844077, member: 3949"] Hi Umbran! No I don't null and void it, if a high intelligence player wants to ask one or two questions about the situation and ask if there's anything their character could surmise about the situation that they themselves are missing, I allow that. What I don't allow is "hivemind" like player discussion over an action that literally takes around 1/4 of a second. I also prevent a player from following the possibly bad advice of another player. As to being fair, having one or two outspoken players call all the "plays" for the game is unfair. It doesn't allow for any development in the the things that make individual gamers better. Also players know in advance that this is how I run games, they have the option of not playing in them if they don't like it. But frankly no one has ever complained about the rule in the 30 years I've been using it. By the way, many soldiers have intensive combat training, it doesn't stop them from freezing up in certain unfamiilar battle situations, or from making bonehead mistakes. The benefits given to players for various stats are part of the game mechanics and are balanced. When a highly intelligent character makes a knowledge roll with a roll of "2" that is when his stat comes into play. Intelligence does not denote grace, or acuity in a stressful situation. I have never heard anyone claim that Audie Murphy was brilliant, but he did handle himself well under combat conditions. At some point we have to let the players actually play the game, otherwise it becomes simple stat comparison and that's kind of dull. For me letting them playthe game includes precludingothers from playingthe game for them. In my experience it has turned them into better players. Also Albert's always been a hero of mine, but frankly I don't think I'd want him in a foxhole with me when the air was getting thick with lead, a bit too much of a dreamer for my tastes, at least in a combat situation. :D [/QUOTE]
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